EpicGlass
Version 1.23
This project has moved over to SpigotMC!
The new project is now awaiting approval on SpigotMC for only $4.99! I can't link directly to it, but will put up a link to my profile over there and you should be able to find it once it's up. The first build available is for 1.8.0 and I'll upload a 1.8.3 build as soon as it lets me.
Thank you guys for being so patient and for supporting this plugin during it's life here on BukkitDev. Nearly 70,000 downloads and counting!
I know it sucks to have to pay to use something you used to have, but I simply couldn't continue pouring the time into this project to keep it updated without getting a little something back. The demand is there, so I'm doing what I can to make sure you guys can continue to enjoy my work. Thanks to SpigotMC and your small, one time payment, this unique plugin gets to live on!
When you purchase the plugin on Spigot, all future updates are also yours as they are released for no additional charge. Thanks in advance! You guys rock!
This page will no longer be updated.
EpicGlass adds a new function to both glass blocks (or any other block type in the config!); the ability to be broken! With EpicGlass, you can charge up your bow and send an arrow smashing through windows or take someone by surprise by crashing through their skylight. But don't worry, all that broken glass will slowly regenerate, so you can shatter it over and over again.
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Players and Mobs can fall through glass
- Players can sprint and jump through glass
- Arrows can be shot through glass
- All glass blocks that were touching will be broken
- Glass broken by EpicGlass regenerates over time
- Config for disabling any unwanted features and adding a block cap to the number that can be broken at once
- All of these things for any other block type
Videos
A more cinematic video
Usage
In order to use EpicGlass, simply sprint and jump, fall onto, or shoot an arrow at a glass block.
Commands
commands: egreload: description: reloads the EpicGlass config file usage: /egreload egregen: description: forces all pending regenerations usage: /egregen egsetflag: description: sets flags, through Shield usage: /egsetflag <region name> <true, false, or reset> [players...]
Config File Help
Permission Nodes
Bukkit Forums
Todo
- Explosions?
Please post suggestions on the Tickets page
Known Bugs
- There are sometimes graphical bugs with the arrows angle when shooting through glass
Changelog
Version 1.23
- Updated for 1.7.10-R0.1
For any older changelog, please see the Files Page
!!!CAUTION!!!
Before you post a long unorganized comment with a bunch of individual suggestions, take some time to look at the tickets page. Enhancements posted on the comments page will NOT be considered. Do yourself a favor and POST TICKETS. This will help me track and organize each idea and make sure it gets it proper attention. Please post a SEPARATE ticket for each idea you have and check first to see if someone else has posted a similar ticket. Voting up another user's ticket you are in favor of will help that enhancement get added FASTER.
With that said, if you have any normal comments or questions, feel free to post them below :)
Ok what? how was this posible... IMPOSIBLE D: Now i want this so freaking bad oh by the way 2ND
@sirnixalot98
I've written a short guide to adding more block types here,
http://dev.bukkit.org/server-mods/epicglass/pages/config-file/guide-to-adding-block-types/
Could you add a line in the config that let's you set more than just glass to be broken, I think it's be cool to run and jump through cracked bricks and leaves and such.
@Kaketoe
I'm gonna need more than that from you to help...
Make a ticket.
why it isn't working?
@Doty1154_
Mr.
I've uploaded an update.
Sorry if i'm being a troll at all BUT as said before this does not work with 1.5.1. Mr./Mrs./Ms. Malikk65 when can we have a eta...
Plugin works great so far, but noticed 1 small issue - I haven't been able to trigger the "falling and breaking" portion. Arrows work (forgot to test sprinting), but falling on glass doesn't do anything. Tested with creative and survival, killable height, easily survivable, and barely survivable heights. None broke glass.
Also, immediately broken with 1.5.1 update, but that was recent and am more than patient. Love the features this plugin offers, thanks!
This... Is... EPIC!!!
Oh yeah, first!
All hail, Malikk the Great!
I've uploaded an update for 1.5-r0.1
@Malikk65
No problem, just glad to see that you are actively updating the plugin ^_^. Take your time with it, no rush :), i'd rather wait for quality than rush for a just working update ;D Can't wait to get the new update ^_^ thanks for such a great plugin!
Keep up the great work deathnote1029
@deathnote1029
Maybe today, but if not, definitely tomorrow.
Updating this plugin is particularly challenging, because it uses obfuscated minecraft code to handle the arrows. There is no api to get the block that an arrow hit, so over a minecraft version change I often have quite a lot of work to do.
Hey Malikk65, I was just wondering when we can expect an update for this plugin? :) It is widely used on my server, and you are doing a great job. We are all thankful for your efforts ^_^
Thanks for any help! deathnote1029
@tomori_peti
Last time I looked into adding snowballs, they were handled in such a way that it was impossible for me to get what block they hit. I'll take another look into adding it since it's been awhile, but I wouldn't count on it.
You should make a ticket or I'll forget.
@notcam45
Just copy the Glass Section to the end of the file and replace GLASS to THIN_GLASS if you want to disable thick glass breaking just set everything to false in GLASS section.
I tried adding glass-panes in the config but to no avail. Can you allow this to work the panes?
I want to make snowballs break glasses too but i couldn't find any setting for that. Is this possible? I use a Gun a plugin what is shoot snowballs and i want to make guns break mirrors like the arrows.
@Byamarro
I'm not sure you can do it with fists atm, because I dont think PlayerInteractReturns air.
You can try setting it to 'null'. I wouldn't really expect that to work, but I can add that feature in for you if you make a ticket.
@Malikk65
GLASS:
Types:
All:
BreakType:
Hitting:
Player:
Enabled: false
HitsTaken: 1
ItemsEnabled:
- AIR
How to set that fists will break blocks>?