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**What steps will reproduce the problem?1. In config.yml, disable EpicGlass for a specific world.2. Go to that world and try to sprint through glass.
What is the expected output? What do you see instead?- Expected output: glass should behave as normal (the player should stop moving and take no damage as a result).- Observed output: player runs through the glass and takes damage, but the glass does not break.
What versions EpicGlass and Craftbukkit are you using?- EpicGlass 1.17- CraftBukkit 1.4.7-R0.1
Should be an easy fix.
Does everything else seem to be behaving properly in your disabled world?
@Malikk65: Go
Sorry for the untimely response. Is there a way I can get an email whenever anyone comments on stuff on BukkitDev? I never know when anyone responds to this stuff...
Anyway, I just tried everything again and sprinting appears to be the only thing that's bugged on my disabled world. All other functionality (hitting, falling, projectiles, etc.) appears to be properly disabled.
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