Disabled worlds still allow sprinting through glass #54


  • New
  • Defect
Open
Assigned to _ForgeUser8345480
  • _ForgeUser9128319 created this issue Jan 31, 2013

    **What steps will reproduce the problem?
    1. In config.yml, disable EpicGlass for a specific world.
    2. Go to that world and try to sprint through glass.

    What is the expected output? What do you see instead?
    - Expected output: glass should behave as normal (the player should stop moving and take no damage as a result).
    - Observed output: player runs through the glass and takes damage, but the glass does not break.

    What versions EpicGlass and Craftbukkit are you using?
    - EpicGlass 1.17
    - CraftBukkit 1.4.7-R0.1

  • _ForgeUser9128319 added the tags New Defect Jan 31, 2013
  • _ForgeUser8345480 posted a comment Jan 31, 2013

    Should be an easy fix.

    Does everything else seem to be behaving properly in your disabled world?

  • _ForgeUser9128319 posted a comment Feb 5, 2013

    @Malikk65: Go

    Sorry for the untimely response. Is there a way I can get an email whenever anyone comments on stuff on BukkitDev? I never know when anyone responds to this stuff...

    Anyway, I just tried everything again and sprinting appears to be the only thing that's bugged on my disabled world. All other functionality (hitting, falling, projectiles, etc.) appears to be properly disabled.


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