EasyKits
EasyKits
Version: v2.3.7
Features:
- Easily create and remove kits in-game
- First join kit
- In-game inventory view of kits and items in kit.
- Economy support - Requires Vault
- Sign support
- 1.13+ compatible
Optional Dependencies
- Vault - Required to use economy support
Installation:
- Drop EasyKits.jar into plugins directory
- Run Server
- Edit config.yml to your liking
- /kit reload
- Enjoy!
Usage:
To create a kit, simply arrange your inventory and armor with the items you would like in the kit.
/kit create [kitname]
To set a price for a kit run the following:
/kit price [kitname] [price]
To set a cooldown time for a kit run the following:
NOTE: Time format examples: 1d 6h 5m 10s; 4h 25s; 15m
/kit cooldown [kitname] [cooldown]
To set the max use of a given kit run the following:
/kit limit [kitname] [limit]
To view all kits player has permission to obtain the kits book with the following:
/kit book
To reset players cooldown or maxuse on a kit type the following:
/kit reset cooldown [kitname] [player] /kit reset limit [kitname] [player]
This book will always contain an updated list of kits. A max a 54 kits can be displayed. Simply right click to open. The inventory will show have a book for each kit. click to view contents of kit. If you would like to obtain this click, click the nether star in the bottom right corner.
Notes:
If you you prefer commands you can list kits with the following:
/kit list
To show contents of a kit:
/kit view [kitname]
To obtain a kit:
/kit [kitname]
To get help with commands run either of the following:
/kit -or- /kit help
To get information on a specific command run the following:
/kit help [command]
Signs:
To create a sign type [kit] then the kit name on the next line
You'll know you did it right if it looks like this:
Right click to use sign.
You can set in the config whether using the sign shows the kit or equips the kit by setting 'Sign-Action' to either 'view -or- obtain'
Permissions:
- easykits.* - Admin node. Access to all.
- easykits.kits.* - Admin node. Access to all kits.
- easykits.kits.[kitname] - Access to the kit [kitname]
- easykits.cmd.* - Admin node. Access to all commands
- easykits.cmd.reload - Access to /kit reload
- easykits.cmd.create - Access to /kit create
- easykits.cmd.remove - Access to /kit remove
- easykits.cmd.cooldown - Access to /kit cooldown
- easykits.cmd.limit - Access to /kit limit
- easykits.cmd.price - Access to /kit price
- easykits.cmd.give - Access to /kit give
- easykits.cmd.list - Access to /kit list
- easykits.cmd.view - Access to /kit view
- easykits.cmd.help - Access to /kit reset
- easykits.cmd.reset - Access to /kit reset
- easykits.override.* - Admin node. bypass all checks
- easykits.override.cooldown - Allow player to bypass cooldown
- easykits.override.limit - Allow player to bypass limit
- easykits.override.price - Allow player to bypass price if economy is enabled.
- easykits.sign.* - Admin node Access to all sign functionality
- easykits.sign.create - Allow creation of kit signs
- easykits.sign.remove - Allow removal of kit signs
- easykits.sign.use - Allow using kit signs
Commands:
- /kit create [kitname]
- /kit remove [kitname]
- /kit cooldown [kitname] [cooldown]
- /kit limit [kitname] [limit]
- /kit price [kitname] [price]
- /kit book
- /kit list
- /kit view [kitname]
- /kit reset [cooldown/limit] [kitname] [player]
- /kit [kitname]
- /kit give [kitname] [player]
- /kit help
- /kit reload
Changelog:
Version: v2.3.7
- Fix /kit reset command
Version: v2.3.6
- Fix Kit Book not opening kits
- Fix /kit using wrong permission node to display /kit info
Version: v2.3.5
- Fix Notification error with give command
BUGS:
All bugs are to be reported on github project page, which can be found by clicking the tickets tab at the top of the page.
nevermind fixed it
Hello I recently downloaded this mod on my server me and my friends are making and it won't let me make a 12th kit without replacing the 11th one. It says the book can display up to 54 so I am confused. Please help.
@iPureIce To set a cooldown time for a kit run the following:
NOTE: Time format examples: 10s, 1m, 1h, 1d <
---right there/kit cooldown [kitname] [cooldown]
KIT COOLDOWNS ARE NOT WORKING.
Hello. I create new issue on GitHub -> https://github.com/trentech/EasyKits/issues/1
Server log PM'd
Thank you!
Edit
It seems I was being an total idiot and forgot to deop myself, yes, that actually happened...-_-
Thanks again for the great plugin.
Rexwer
@Rexwer
I still want a server log. Error's aren't the only thing I'm interested in.
I haven't tested my plugin with spigot so my first assumption is that has something to do with it.
I use Essentials Economy, Vault is installed, we run Spigot, all the plugins are updated to the latest versions, Spigot is updated to the latest stable build.
There is no error in logs, money just doesn't get deducted from players.
Also, the only config the Plugin loads is: ___________
First-Join-Kit: new
__________
Is there any way to maybe set a different currency if your server is not using $'s?
Thanks so much
@xDangerMonkeyx
Its probably a compatibility issue with spigot and the update checker. Ill look into it.
@Rexwer
Do you have vault and a vault supported eco plugin? What eco plugin are you using? Also as ive stated before always pastebin server logs if your having problems.
Kit prices are not working, money is not being deducted from players.
@xDangerMonkeyx
i can vouch this plugins works up to Bukkit 1.7.9, if youre using Spigot, it is probably why youre getting the message. Either way it does work.
After a lot of searching I finally found this, just what I needed! Thanks so much :D
How do I put items in the kits?
@Delebird
but it says that the plugin is outdated?
@xDangerMonkeyx
the plugin works up to 1.7.8
Hey, I love this plugin but unfortunately because my faction server is running 1.7.2 RO.2 I cannot use this plugin anymore :(... Can you please update this so it works with up to 1.7.4 because this is easily the best kit plugin out!
suggestion: make it so the book can't be dropped.
I am experiencing a similar problem. I like this plugin, since it's easy to create the kits & you can add items with colored names, written books, guns etc. easily, which is something you can't do easily with essentials. However, every kit that has a cooldown can only be used once. In older versions, this didn't happen, but it does now. Every time someone tries to use a kit that has any cooldown on it, regardless of whether it's a day or a second, they cannot ever use that kit again, receiving the error "An internal error occurred while attempting to perform this command". Could you offer me a solution to this?
@McKenzie87
Im thinking this is a cool down issue but not sure in what aspect. What's the cool down set to?