Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
@lukeblade123
Make sure you have port 8123 forwarded
whenever i start my server i get this message [dynmap] failed to start webserver on null:8123 ! does anyone have an idea what i can do?
Also another feature is to add the commands with /dynmap over several pages, since it dissapear at the top.
I got a problem using markers. Somethings dynmap removes newly created markers which where already seen on the map without any reason. No one removed it with a command. Also the markers don't always get saved into the markers.yml file...
Is there at least a way to force saving of all loaded markers to the markers.yml?
Hi, is there anything to search a player in the menu? Or could you please add this feature, if this doesnt exist? Our Server has got a lot of players and because of that it's sometimes realy hard to find your self in the menu.
Feature: read form the mcbans backup.txt so it can ban those players from chat or dynmap?
Is that possible?
I put the plugin on my server, I typed the command / dynmap fullrender and I have left to complete. Then I inserted my server ip followed by: http://xxx.xx.xxx.xxx:8123 and what I see is a map that is not mine called HobbitCraft: S,
@mikeprimm
Yeh thanks I fixed that problem.
Another weird thing though, over half the lava on my nether map has decided to have a different texture O_o
This looks good. I'm gonna check this out!
Could you also show .mcr chunk region, maybe a grid over the map with filename for the chunk the mouse is over?
For the new beds marker, is there a configuration to have everyones bed shown at all times, similar to how the homes markers in the essentials plugin works?
It seems beds only show up for players currently logged on.
Is there a way to have no-ip as a server map thing (eg server.no-ip.org:8123) I already portforwarded 8123 on my router (and minecraft) I found a domain (I think) in the config file, do I put no-ip in there
@mikeprimm
Exactly... just the opposite. I love the custom URL's, now I am able to have seperate links for Flat Map, Surface Map, and different worlds... thanks a million!
@Royalgamer06
25565 is your bukkit server: the port used by the game client to talk to it. We're a web server, which needs its own port - the default is 8123. To access us, you will need to repeat whatever process you did to get bukkit working in your environment (port forwarding, firewall changes, etc).
@godgodgodgo
Yep - your file system is full. This is bad, but not something I can help you with.
@GameOverRules
You just need to remove the cave map definition from your template. Look at the 'deftemplatesuffix' setting in configuration.txt. Whatever it is set to (default is vlowres), go to the file templates/normal-<that value>.txt. Find the block of lines for the 'cave' map, and comment them all out (or delete them).
@craftopia
Its an interesting thought - let me think about it some more (I just added a function to have a URL parameter to turn OFF all chat functions on the map - for folks wanting to embed a live map someplace without the chat stuff: this is kind of the opposite of that!)
Is there anyway to seperate the chat function from the map entirely?? I want to be able to let my players chat from the website, and havent found a better plugin than Dynmap to do it... however, I dont want the chat ontop of my map. It would be great if these two could be seperate.
players wont show up on dynmap
Hey can someone please help. I wan to make it so the caves map for my normal world does not render or show up whatever its called.