Configuration
Shield:
'330': //Define the Item ID of an item you want treated as a shield
Break Percentage: 5 //The percentage (out of 100) that a shield will break when hit
Drop Percentage: 10 //The percentage that a shield will be knocked out of your hands when hit
Block Percentage: 100 //The percentage that an attack will be blocked if the shield isn't broken or dropped
'324':
Break Percentage: 15
Drop Percentage: 20
Block Percentage: 90
Critical:
Critical Hits Enabled: true //Enable critical hits for players
Player Critical Percentage: 15 //Chance a player will get a critical hit
Mob Critical Percentage: 15 //Chance a mob will get a critical hit
Stun Enabled: true //Enable stuns on critical hits
Stun Chance: 90 //Chance a player/mob will be stunned if they receive a critical hit
Stun Time: 3 //Time in seconds they will be stunned for
Tough-Mob Mode Enabled: true //Enable mob critical hits.
Gladiator Mode:
Enabled: true //Allow players to sneak to quickly switch between gladiator weapons and shields
Weapons: 267,268,272,276,283 //Weapons that will allow you to toggle sneak and swap for a shield in your inventory
Use Permissions: false //Use permissions nodes or not. If False, anyone can use DynamicFight stuff.