dtlTraders v2.3.0 Beta

Details

  • Filename
    dtlTrader2.3.0.jar
  • Uploaded by
  • Uploaded
    Dec 31, 2012
  • Size
    155.60 KB
  • Downloads
    1,358
  • MD5
    1c3ab40ffa3dfd076a48b02416c4878b

Supported Bukkit Versions

  • CB 1.4.6-R0.3
  • CB 1.4.6-R0.1

Changelog

2.3.0 Beta

  1. fixed /trader deposit command

2.2.5 Release

  1. fixed item stacking after visiting a trader
  2. changed a bit tiering system, now it's not so weird... even for me lol
  3. lets have fun with a new release ;)

2.2.4 Beta

  1. fixed disappearing of enchants when a item has got a name

2.2.3 Beta

  1. fixed disappearing enchantments from items when put into the traders stock
  2. added enchanted books as a valid trader item :)

2.2.2 Beta

  1. fixed disappearing enchantments when opening a trade window

2.2.1 Beta (was not fully released)

  1. fixed lore matching, now all lores will be removed properly
  2. fixed a bug causing to remove all names from items when opening a trader
  3. fixed a bug causing to persist descriptions after a items has been bought
  4. after an item is bought and it can be sold, a buy description is added to that item
  5. added name support for trader items, pattern usage: "n:Item[&]Name", where [&] counts as a whitespace

2.2.0 Beta

  1. updated to bukkit 1.4.5-R1.0
  2. fixed some minor issues with permissions

2.1.1 Beta

  1. Added older saves compatibility, fixed with that a crash occurring

2.1.0 Beta

  1. fixed some issues with patterns
  2. fixed an issue not showing properly prices for "stack price" enabled items
  3. changed the way traders are saved in Citizens save.yml (COMPATIBLE with the old saves!)
  4. Fixed bankers, preview for private banker (Player banker)
  5. added command /banker create Name Of Npc

2.0.0 Release

  1. fixed a lot of bugs that appeared with the new pricing system
  2. added prices to item descriptions
  3. updated patterns (better multipliers)
  4. Server trader has got a first version without the need to double click a item to buy it!
  5. Should be stable ;)

2.0-RC - v0.74

  1. added "multiplier" keyword for patterns (prices section)
  2. supporting pricing tiers from up now (prices section)
  3. changed the names and lores for "navigation items" in the traders inventory, it's configurable in the config.yml
  4. fixed an issue not allowing to r.click a trader without denizen plugin
  5. added the possibility to create many prices depending how much an item is damaged (only usable within the patterns "items" section)
  6. Remove your old config because it needs to reset by itself (sorry still not done a function to update the config automatically)
  7. Added "market trader" type (only usable by using patterns)
  8. Added prices into item descriptions!

2.0-RC - v0.5

  1. fixed issues with the /trader create command
  2. added /trader open command
  3. added /trader manage trader name command
  4. fixed wallet problems with towny
  5. fixed permissions checks, now there shoudn't be so werid
  6. bPermissions are from now supported

v.1.9.61

  1. fixed a bug that prevented saving prices in the normal way (sorry for that :<)
  2. fixed a bug occuring when denizens a server was not running denizens plugin (lol -.-)
  3. updated to the newes denizen and citizens build (denizen 0.76, citizens 2.0.3)
  4. udated to CraftBukkit 1.3.2-R2.0

v1.9.6

  1. added Denizen Transaction Trigger (it will create a TransactionItem FLAG)
  2. added Denizen Sold Trigger (it will create a TransactionItem FLAG)
  3. added Denizen Bought Trigger (it will create a TransactionItem FLAG)
  4. some minor bugfixes

v1.9.5

1. changed the /trader pattern command

2. fixed pattern issues

  • items defined in will now be treated as pattern items, and won't be saved
  • fixed the issue with the items arrangement and slot settings '''s:-1''
  • fixed an issue not properly removing a pattern

3. added manager mode for '''player banker''' now you can set for every banker their own fee for withdraws and deposits (more incoming)

4. added a few /banker commands

5. ADDED DENIZEN COMMANDS! they are not big but always a new way to interact with traders ;> atm only for server traders supported a description will be provided soon ;>

  • TRADER_TRANSACTION [START/CANCEL] (SELL/BUY)
  • TRADER_PATTERN [SET/REMOVE] (PAT:pattern_name)

6. some code cleanup and minor locale fixes. ''As always it's recommended to delete the locale file''

v1.9.4

  1. Added Factions wallet
  2. Switched to the new permissions system
  3. Switched to the new locale system
  4. Config.yml has been rearranged
  5. Added more and more precise messages
  6. Added new commands
  7. Changed the /trader command (now shows basic trader information)
  8. Added /banker command (atm not very useful) just needed to create bankers
  9. Fixed some minor issues
  10. Added logs for trader player owners /trader log [trader name] /trader clearlog
  11. And some other I've forgot about xd

v1.9.04

  1. Added "towny" wallet
  2. Added "simple-clans" wallet
  3. Up from now the /trader reload command reloads also the locale
  4. Fixed Money Bankers (was broken in v1.9)

v1.9

  1. player bankers are from now in beta stage, fell free to test and report issues.
  2. added tab prices
  3. added withdraw/deposit fees
  4. added tab size config for players, (1-5), it counts like * 9 (so size 2 = 18 slots)
  5. added max tabs so players can't buy all 9 tabs
  6. added messages for "Player bankers"

v1.8.4

  1. Added Money Bankers (a fast way to exchange item to money and vice versa) - idea by Instinx

v1.8.3

_(wasn't released)_

  1. added settings page for "player bankers"
  2. allowed to add new tabs
  3. allowed to use multitab banking
  4. allowed to change the tab item (what it's displayed to change a tab)

v1.8.2

  1. added a very basic version of bankers (no configs etc)
  2. fixed a small click issue

v1.8.12

  1. fixed a capital letter in the bank file path, causing to create a second folder
  2. fixed an issue with item's arranging (sorry for it)
  3. bankers - basic function (withdraw and deposit) is ready in 70%

v1.8.11

  1. fixed a bug causing on very fast double click opening the manager mode
  2. fixed command /trader which had 1 "if" clause too much

v1.8.1

  1. fixed minor issues (like wrong messages etc.)
  2. fixed an glitch, causing to loose items when shift clicking in price management (player trader)
  3. disallowed to open chests and other things when in manager mode
  4. added initial code for bankers (file saves and basic configuration)
  5. changed a bit the manager mode system, now when clicking another npc without the mm item it will exit the last manager mode and open the trader normaly
  6. fixed a dupe glitch in player traders (before it was even gone to the public)
  7. bankers are in 30% ready :)
  8. added command alias "dtrader"