Problem: I've set only "burst into flames" (negative #2) as the negative effect for my drug, but I still get "puked his guts out" - it appears that drugs will take a random negative effect based on the NegChance rather than only the negatives I selected.
Also, it appears that when I take a drug multiple times, it simply resets the timer of the existing effects. I remember that it used to be the case that if you took additional drugs, the higher effect would supersede the original effect - so if I took a lot of drugs that had a jumping boost effect, for example, and I took a lot of them at once, I would most likely get a much stronger effect than someone who had just taken one. I really liked that system since it makes sense that people who ingest more drugs will get higher effects. Is there a chance you could bring it back?
Additionally, I could be mistaken on this, but it feels like the randomization is only select the maximum and minimum powers for my drug, and never anything in between.
Does an item's display name affect its ability to be used as a drug? I want my drug items to have different names than regular items (I can do this with other plugins), and then have them distinguished from the regular items by their data value.
Also, what is your plan once Mojang removes item IDs in 1.8?
Sorry, I guess I didn't really explain that well. It's nothing that you really have to worry about, I basically just cut out and re-coded how drug effects are gathered and applied to players. It works by gathering all of the drugs into their own new "Drug" object which saves the name, message, etc. about the drugs at startup and uses that as a reference for which messages to send or which effects/negatives to apply. The previous system would just pull the information from the config every time you took drugs. This new system is definitely more efficient unless you have a config with like 1000+ different drugs. (Even then I think it's still more efficient)
So I added a drug and now I can't place blocks... and I'm guessing this is the cause because the only 3 people who have taken it can't place blocks now. I don't get any errors in the logs so I honestly don't know what happened?
Hello,
First I'd like to say, this plugin is AMAZING. Having this plugin on my drug server is useful. However, I have an issue. I've added a couple other 'drugs' but can't get pink dye (Ecstacy) to work! And yes, I've called it INK_SAC:9 (9 is the damage value) Below is what I have in my config. Please help and thanks in advance! =)
hmm... mine isn't working... I copied all of my old DrugIds: and then changed all of the id# to the names listed in the txt file, but the drugs don't do anything when i try to use... no error is thrown... it just doesnt do anything
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@TheBlackBeltPanda
Disable autoupdate in config. Should remove this message.
Please release .9.2 for Bukget :)
Updated to 0.9.2. Plugin still registers as 0.9.1 and reminds me to update on join.
Please help me, cocoa beans won't work. I put
COCOA or COCOA_BEANS (Which is default) and none of these options work.
Please help me solve this issue.
Problem: I've set only "burst into flames" (negative #2) as the negative effect for my drug, but I still get "puked his guts out" - it appears that drugs will take a random negative effect based on the NegChance rather than only the negatives I selected.
Also, it appears that when I take a drug multiple times, it simply resets the timer of the existing effects. I remember that it used to be the case that if you took additional drugs, the higher effect would supersede the original effect - so if I took a lot of drugs that had a jumping boost effect, for example, and I took a lot of them at once, I would most likely get a much stronger effect than someone who had just taken one. I really liked that system since it makes sense that people who ingest more drugs will get higher effects. Is there a chance you could bring it back?
Additionally, I could be mistaken on this, but it feels like the randomization is only select the maximum and minimum powers for my drug, and never anything in between.
Does an item's display name affect its ability to be used as a drug? I want my drug items to have different names than regular items (I can do this with other plugins), and then have them distinguished from the regular items by their data value.
Also, what is your plan once Mojang removes item IDs in 1.8?
@Typical_Name
Sorry, I guess I didn't really explain that well. It's nothing that you really have to worry about, I basically just cut out and re-coded how drug effects are gathered and applied to players. It works by gathering all of the drugs into their own new "Drug" object which saves the name, message, etc. about the drugs at startup and uses that as a reference for which messages to send or which effects/negatives to apply. The previous system would just pull the information from the config every time you took drugs. This new system is definitely more efficient unless you have a config with like 1000+ different drugs. (Even then I think it's still more efficient)
@Giinger
Could you be more specific as to what the "complete overhaul" entails?
Version 0.9.2
Changed:
You will be notified about the download when it becomes available to you, if you have that option set.
So I added a drug and now I can't place blocks... and I'm guessing this is the cause because the only 3 people who have taken it can't place blocks now. I don't get any errors in the logs so I honestly don't know what happened?
@Stlr92jr
You put INK_SACK:9
I ran into that problem last night.
Hello, First I'd like to say, this plugin is AMAZING. Having this plugin on my drug server is useful. However, I have an issue. I've added a couple other 'drugs' but can't get pink dye (Ecstacy) to work! And yes, I've called it INK_SAC:9 (9 is the damage value) Below is what I have in my config. Please help and thanks in advance! =)
INK_SAC:9: Effect: 2,5,8,18 Negatives: 1,2,3,4 NegChance: 40 Type: Random Smoke: false DrugName: Ecstacy Message: Oh shit bro!
-Stlr92jr
Can you add in more effects to the plugin. Such as haste and strength for example?
Could you add an option for a cooldown?
Running 1.7.2-R0.3 and v0.9.1 of DrugMeUp, I got this error, which is pretty strange. I'll get back to you if/when I have more information about this.
I cant seem to add snowballs, clayballs, bone meal ect... what are the names ids you have or how do i add them as a drug??
If we wanted to add strength to this, would we just add another few lines for the potion effects the powers and time?
@longlostbro
It should be "NETHER_STALK" "INK_SACK:2" and "INK_SACK:3"
Please create a ticket for anymore problems though, I'm trying to clean up the comment section a bit.
@longlostbro
nvm... its working... just some of the ID names aren't whats expected... what is the name for nether wart seeds 372, cactus greens, and cocoa beans?
hmm... mine isn't working... I copied all of my old DrugIds: and then changed all of the id# to the names listed in the txt file, but the drugs don't do anything when i try to use... no error is thrown... it just doesnt do anything