Districts 1.2

Details

  • Filename
    districts.jar
  • Uploaded by
  • Uploaded
    Jun 19, 2015
  • Size
    126.44 KB
  • Downloads
    368
  • MD5
    a79c6fc463306da8898d1ed40b2ff037

Supported Bukkit Versions

  • 1.8.3

Changelog

V1.2

Fixed critical issue that districts were not protected.

Upgrading

  1. Stop server
  2. Make a back up of your districts folder - very important!
  3. Copy this jar over the old one
  4. Restart - you should be done

V1.1

Fixes some serious bugs with multiple worlds and with player file growth.

Upgrading

  1. Stop server
  2. Make a back up of your districts folder - very important!
  3. Copy this jar over the old one
  4. Restart - you should be done

Bugs fixed

  • A district made in one world would exist in all other district worlds at the same position. Multi-world is now fixed.
  • If a player left the server and rejoined then their districts would be added to their player file every time, bloating it. This fixed version will clear out all the duplicates after they log in again.

V1.0

Uses a grid manager to improve the checking speed of whether a player is in a district or not. Should be much faster with a large number of districts and concurrent players.

Upgrading

  1. Stop server
  2. Make a back up of your districts folder - very important!
  3. Copy this jar over the old one
  4. Restart - you should be done

Bugs fixed

  • Districts boundaries were smaller than they should be.
  • Players without advanced player permission could still see if a district was for sale or rent.
  • Players could try to start a district inside another district with the hoe. They couldn't make an overlapping district, but it appeared like they could.

V0.9

Changes

  1. Fixed math of gold hoe claims - they were one off per side
  2. Improved visualizations so they stop after a distance. Prevents odd visual behavior with very large claims. There is a new config.yml setting: visualrange.
  3. Changed plugin so it can run without an economy.
  4. Added protection for world-name changes that wrecked districts
  5. Fixed owned-block math.
  6. Added some more localization - ongoing.

V0.8 Changes

  1. Support for V1.8 blocks and items
  2. Items in frames are protected from being rotated
  3. Added protection for V1.8 blocks and items, like armor stands and different wood type doors.
  4. Added some localization (still in progress)
  5. Added new player permission rank - districts.trustplayer. This basic player + trust commands.
  6. Admins can remove districts
  7. Various bug fixes
  8. Setting a district to PVP will override WorldGuard settings if WorldGuard is installed and PVP is not allowed in general.
  9. Max blocks option available that will limit blocks (claimed + in hand) to a global maximum, so that players cannot build indefinitely.

Upgrading

  1. Stop server
  2. Copy this file into plugins folder
  3. Back up Districts folder (just in case)
  4. Move config.yml and locale.yml elsewhere as they will be updated
  5. Start server
  6. Stop server
  7. Look at config.yml and locale.yml. Adjust as necessary (bring in your old settings)
  8. Start server
  9. You should be good to go!