DistanceLeveledMonsters

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Minecraft Mod to scale monster difficulty based on distance to spawn point.

GitHub project: https://github.com/Weissfeuer/DistanceLeveledMonsters

 

Features:

  • Increased Monster Health / Attack based on distance from spawn
    • Configurable per monster
  • Increased EXP / Drops
  • Everything configurable per world

Inspired by:

https://github.com/Rhidlor/ScalingMobDifficulty

 

Commands:

/DistanceLevel                                show current monster scaling in your area
/DistanceLevel [X-Coord] [Z-Coord]            show current monster scaling at the coordinates
/DistanceLevel [X-Coord] [Z-Coord] [world]    show current monster scaling at the coordinates / world
                                              only usable from the console

Add any worlds you wish to manage into the list in config.yml

Worlds:
  - world
  - world_nether
  - world_the_end

Any world managed needs a configuration like the one below, copy and past the example in the file and rename "world" to your world name

world:
  LevelDistance: 1000
  Scaling:
    ExpMultiplier: 0.1
    DropMultiplier: 0.1
    Blaze:
      Health: 0.5
      Attack: 0.3
...

Adds X health / X attack to the monster every level. Enderdragons don't scale.


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