DiabloDrops
Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items
Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
@Palkia1208
We're working on it. It should be in the most recent dev builds.
Is there a way to stop items from being on low durability when using /diablodrops and getting drops from mobs?
@UltrafaceGuy
Thanks for reporting that! Can you make tickets for any bugs you may find just so it's easier for us to track them? If you do, can you include the build number that you're using?
@bhaynes333
If you have any more questions, don't be afraid to ask.
Not sure if I am misunderstanding something or doing something wrong but nothing seems to drop any special items as of yet and I have been killing zombies skeletons and enders for a good part of an hour now. I can use the command to make the items appear in my inventory but nothing drops off of mobs any clue? running V1.1 with 1.4.5-R0.2 for bukkit.
Never mind it has to be game generated not generated with an egg.... Lol my special moment!
@rmh4209
Okay, I see what went wrong, I encountered a bug quickly and assumed I had broken something, now I feel like an idiot. Everything looks GREAT so far, sockets drop, tomes ID, armor and weapon effects appear to be working correctly (30% through possible enchants no issues)
There is one GLARING problem though. Damage: false causes items to spawn with 1 point of durability, but that's an easy fix. Everything else seems flawless.
I eagerly wait the next dev build ;D
@UltrafaceGuy
What you do is click the link up at the top that says "Jenkins".
When it opens the new page, look under the section that says "Last Successful Artifacts". The most recent dev build that works will be there. Click the link that says "DiabloDrops.jar". It will begin to download the JAR for you. After it's downloaded, it's just like any other plugin installation.
I hope that helps. :)
@bird0021 +24 Hours awaiting approval. http://dev.bukkit.org/server-mods/diablodrops/files/7-diablo-drops-v1-1/
I got a problem Could not pass event EntityDamageByEntityEvent to DiabloDrops v1.0 I use 1.4.5 server...Update?I love this plugins
@rmh4209
I'm afraid I'm a bit of an idiot when it comes to Jenkins, mind explaining how to go about that as if I were a 10 yr old?
@n33dy1
Remove them from the lore.txt
lol, any way to make sockets not give negative enchantments like negative durability?
In Diablo, putting runes in items makes the items better.
@UltrafaceGuy
The best way to do that is to test the dev builds that we have up on our Jenkins (the link is above in the description) and report bugs to us on the GitHub page.
Also, check out the new Socket Enhancements page. Scroll down to the bottom and you'll see the explanation of the new effects system.
EDIT: I forgot to mention that bows and arrows now work properly.
@rmh4209
Sounds great, I love you guys XD
Oh, and if you need ANYTHING tested, I have a whitelist only server with tons of friendly willing people. I'm basically handing out one of each item type and having them exhaustively test each and every variant, its how I find these so fast. In short, if you are questionable about any feature, let me know and I'll have a squad ready to test it >:D
I've tested (for the most part) the effects system's rewrite - and it's working much better than it was before. I'll make a wiki page about it.
@pureks
I'm solving that issue with the rewrite of the effects system.
Currently working on making effects register more correctly than before.
I found a bug! if you have armor with + durability on it, hold a jungle log in your hand and take damage then the jungle log will turn into a oak log.
@UltrafaceGuy
Bows are still a work in progress, as are arrows and effects registering properly.
@rmh4209
Alright, I'll check those out now. Oh and another, It doesn't appear as if +Damage effects bows if the +Damage is on armor, while it effects everything else. I will also check to see if +Damage effects bows if it is on the bow itself.
EDIT: I can now confirm that Damage will not effect arrow damage.
@UltrafaceGuy
Bug #1 should be fixed in dev builds. Bug #2 is fixed in dev builds. Bug #3 has been replicated and is on the list of things to fix.
Here's my 1.1 bug/suggestion list :D
Bugs:
Suggestions: Include a way to edit the format of an item, such as
This would allow for better customization, I'd actually love the Tier to be right under the item name.
And... I've got nothing else. Great job guys! Congratz on 666 download haha.