DiabloDrops
Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items
Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
@Death_marine
YAY!
<3
@Zilacon
For you...
I'll keep ruins. I add them back in. I haven't had much time to write anything. However I'm on it.
Help me, please? My error:
[Informatie] at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:240) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] at net.minecraft.server.v1_7_R1.World.addEntity(World.java:899) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] at net.minecraft.server.v1_7_R1.SpawnerCreature.spawnEntities(SpawnerCreature.java:161) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] at net.minecraft.server.v1_7_R1.WorldServer.doTick(WorldServer.java:187) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:629) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:250) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:545) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:457) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] Caused by: java.lang.IllegalArgumentException: n must be positive [Informatie] at java.util.Random.nextInt(Random.java:300) [?:1.7.0_25] [Informatie] at us.deathmarine.diablodrops.drops.DropsAPI.colorPicker(DropsAPI.java:68) [?:?] [Informatie] at us.deathmarine.diablodrops.drops.DropsAPI.getItem(DropsAPI.java:550) [?:?] [Informatie] at us.deathmarine.diablodrops.drops.DropsAPI.getItem(DropsAPI.java:358) [?:?] [Informatie] at us.deathmarine.diablodrops.listeners.MobListener.onSpawn(MobListener.java:53) [?:?] [Informatie] at sun.reflect.GeneratedMethodAccessor24.invoke(Unknown Source) [?:?] [Informatie] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [?:1.7.0_25] [Informatie] at java.lang.reflect.Method.invoke(Method.java:606) [?:1.7.0_25] [Informatie] at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) [cbbeta1.7.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] [Informatie] ... 12 more
I don't know if this is the hole error, maybe i copied to much.. But i hope someone can help me with this.
Mail: [email protected]
If I just drop this into my plugins folder will it just work? Or do I have to make/configure the drops.
+fire anything bypasses towny's pvp protection using V2.4
Hi. I love this plugin very much. Your work is so amazing! But i cant use the tomes to identify the items. I use the tomes, the books shows some codes( like daee0dc5-7813-4) and it consumed, but the item dont change... i tested it in a server without other plugins
@Death_marine
Ruins is the only thing that kept me using your plugin man, don't remove ruins!
Try to perfect the ruin spawning and make it better. There are plenty of successful plugins out there that put everything into one plugin. Look at Essentials and MCMMO for example. Huge plugins, popular and work great on servers as long as the code is optimized.
As for the sockets might i suggest a drag and drop onto the item sort of system? Just like in DIablo you click the socket and click it on the socketed item and bam you got a gemmed item.
Could you add minimum and maximum number of enchantments per tier (and eventually min/max lvl of enchantments) and possibility to specify each enchantment lvl (so for example I can get all enchantments at lvl 6 but not fortune). Amazing plugin BTW, I'm testing it on my server and it works great.
this isnt working at all
" Mobs dont drop items, sockets arent working, ruins arent working, effects arent working.... pls fix thisMy server is based on random ruins, please dont remove them :(
Just look how good ruins work on 1.7.2:
194.186.248.176
@Death_marine
Okay, so i have to download it again?
@Death_marine
I have tried setting the potion effect up in both files, it still didn't do anything. That's why I tried out the "Speed" effect as well, which is in those files by default and that didn't do anything either. Using Bukkit dev. Build #2991 atm if that helps in any way.
@Death_marine
My god, man!
Ugh... no ruins? really?... I kept your plugin just because of ruins... (and craftable tomes, and color-based sockets, but its not so important)
Ruins do work perfectly on 1.7.2, so please readd them.
@Generyuu
Maybe a plugin conflict I literally just tried it and had no issues. The code is designed to find the first unidentified item and identify it.
@colddemon666
Are you adding the potion effects to the offensive and defensive text files. Its a pretty simple format...
@kunpapa
Sockets are broken... I haven't devised a way to handle them but I have a few interesting ideas. Tome Dupe Bug? Please describe. And Ruins.... always seemed like they should be a plugin of there own. My idea was to simplify get down to the core function of plugin without it being bloated or over inflated. There always to be to many plugins that try to do everything instead of refine its purpose.
Hello, I also am unable to use the Identify Tomes. It consumes the book and the item remains unchanged. I tested with a clear hotbar. Thanks.
@Coolboy12327
When I tested Identifying with a book worked fine. I'll go back over it.
@DumDubby
How you get a negative amount of colors for sockets, I'll never know, however I made a redundant fix. Lastly as a curiosity for everyone... Please don't post a stacktrace in the comments.
I cant unlock the undifined things with book and quill, there arent spawning chest and ruins, it is giving errors :/
Hello there, first of all thank you for that amazing plugins. One thing doesn't seem to work for me though. If I want to set a potion status like poison to a weapon it jsut doesn't apply that status to the victim.
for example: - '+5 Poison' Doesn't do anything, as well as any value with Speed. Aditionally how would those potionstats work on armorpieces, do they activate on wearing them? Like giving chestplate more regeneration.
Thanks in advance
@kunpapa
they are generating on safe areas, thats why. anyway this plugin is really awesome