DiabloDrops
Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items
Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
Now the positives and negatives confuse me a bit. Most notably the positives. When I have a weapon with +3 Slow for example, I hit an enemy and it slows said enemy. But if I get hit while holding it, it slows me. In addition, armor with + 6 damage makes me deal more damage, but adds +6 to pretty much all types of incoming damage. It can be seen as balance, but it seems a bit annoying to me. Most bonuses seem to have a large detriment to them D:
@Death_marine
:D Thanks!
@Lukethenuke
We've fixed that issue and it will be released in the next version.
@pureks
That sounds really cool.
@pureks
That actually sounds pretty cool.
You should totally make a crafting method for Tomes of Identify, example; 3 books + Eye of the Ender = Tome of Identify.
@Epesni
Please Ticket rather than commenting a stacktrace. We've resolved this issue and will be fixed in 1.1
@Zilacon
Made lists for everything.
http://dev.bukkit.org/server-mods/diablodrops/pages/lists/
@rmh4209
Is there any way you could make a "Enchant" list within the next update? So people know everything they could use on making customized gear?
@Lukethenuke
LMFAO THAT LOOKS AWESOME XXXDDD Too bad the server couldnt handle it on a massive scale lol.
One little issue with some of the cool effects you can get on items..
Let's say you have an item with Lightning +3 on it. Sounds cool right? Well, attack something and you get this..
If I'm the one who did it, it continues to cast lightning strikes until I exit the server. Exiting makes the server do a forced stop. It does not do an autosave so any unsaved progress is lost.
@rmh4209
before you do, QUICK bug report!
- Damage items can heal entities past their maximum health!
heal (used in the config) is actually potion.instantheal for 4 seconds, granting immortality.
Tomes will not ID items in the quickbar at times, but consume the tome.
@Zilacon
That error has been fixed and will have the fix released soon.
@WhyHaveALife
It's not so much a matter of complicated configuration, it's more a matter of complicated coding. We might implement that in the future, however.
@rmh4209
Would it be possible to retrieve certain item though? Such as /dd custom topple_the_nun or something?
A better idea would be to assign each item a number, so you can have items with same name and not cause errors, etc. So would it be possible to add something like /dd custom #? It would really make my life easier and I don't think it would make the config too complicated.
@guruflex
I can't help much unless I can see the actual error itself. Is there any way you can PasteBin me the entry from the log file?
@TheDemonsSoul
Can you PasteBin me a copy of your config.yml?
It identifies the first item it finds in your inventory that is unidentified.
The socket thing is a known bug that will be fixed soon.
love this plugin and all the new updates i understand that this plugin is a work in progress keep up the good work everything works on my Spigot server but i still getting a error this error dose not effect the game play on the server so everything works just spams the console like 5 times every few min
In short Keep up the good Work
I discovered a bug I think, sometimes when Identifying a unid item it takes 2 or 3 tomes to identify the item. Although, I may be screwing up how to do it. Do you have to have the tome next to the item whenever you use it? Or do you set the item in your hotkey bar and right click and that works?
Also, I noticed that when I use the furnace to socket items it doesn't add any effects or anything.
Also sorry about not submitting a ticket...I have had so much on plate :(
Items may now be damaged when they are dropped.
The boots dropping bug has been fixed.