Denizen 0.7.5 Build #455
Details
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Filenamedenizen-0.75-SNAPSHOT.jar
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Uploaded by
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UploadedSep 11, 2012
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Size592.00 KB
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Downloads2,489
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MD5ea95068906735e74d6993ea2372c065d
Supported Bukkit Versions
- CB 1.3.2-R0.1
Changelog
Change Log: 0.75 BETA builds #455
- Bug fixes.
- New! OWNER requirement will require ownership of the NPC interacting. Could be used for 'command interfaces' that only the owner can access.
- New! SNEAKING requirement requires the player be crouched when clicking. Careful on conflict with info-click for ops! Info-click can be disabled in the config.
- New! Queue-time flag replacement can let you dynamically use flag data in a script entry. For example: - GIVE <FLAG:ExampleItemFlag> QTY:<FLAG:ExampleQtyFlag>
- Experimental! Denizen NPCs now have their own Command Queue, and a TASK activity. This allows NPC's to use the activity scheduler to do tasks at certain times of the day.
- Experimental! LISTEN command implemented, KILL type implemented. Return of the 'Quester'. More types coming soon. Example usage: - LISTEN KILL ID:UniqueId TYPE:ENTITY NAME:ZOMBIE QTY:5 SCRIPT:FinishIt would require the player to kill 5 zombies. When completed, it will run the task script 'FinishIt'.
- New! Use <*> to use Chat Trigger text in EXECUTE or talk commands.
- New! Use <*> in FLAG command to remember player input. Example usage: - FLAG PLAYER_RESPONSE:<*>