DefaultCommands
DefaultCommands is a huge plugin. It aims to reduce the amount of plugins a server needs and bring as much functionality as possible without increasing cpu or ram usage too much.
- Changelog <- Development build is here!
- Command usage
- Commands
- Config
- Permissions
DO NOT LOG OUT WITH ENCHANTED ITEMS, POTIONS OR BOOKS IN YOUR INVENTORY!
This is fixed in the dev build!
All commands have customizable aliases, which means you dont have to type "dc" in front of every command! Eg. /dcteleport has /teleport and /tp by default. This is to minimize command conflicts with other plugins.
- Handle multiple worlds with ease by in-game commands or by editing the config!
- ID specific world-related data (level, inventory etc.)!
- Admin tools (/dcban, /dchide etc.)
- Teleportation (/dcjump, /dcteleport etc.)
- World editing (/dcregenerate, /dccuboid etc.)
- Player-related commands (/dclightning, /dcnodamage etc.)
- Freedom - Change things for offline players as well as online players!
- General commands (/dconline, /dcpvp etc.)
- Chat colors!
- World-protection like explosives and mob specific configuration.
- Customizable physics (fire_spread, water_flow etc.)
- And much more!
More features is being added all the time, if you want one - tell me!
i get this error, i don;t get it...
Using the latest Devbuild and latest CB obscures player chat from console.
is this a new setting?
luckily all the "Derps" are gone.
When are you going to update the plugin? i use dev build
@th3cleaner_mcserver
I havent got any problem i think is your server is very bad XD. You can use thats plugins Nolagg and NoSpawnChunks to reduce the lag
@devakail
Exactly the same problem.
@DexTerMineCraft
works.. use the dev build.
Ever going to make this 1337 compatible?
@Flaiker
only works for world_nether of <yourworldname>_nether and nether must be enabled in server.properties.
So, I created a new world with /create and there I built a standard nether portal but if you stand in it nothing happens. The screen just blurs. If I create the according nether world manually with /create worldname_nether nether they still arent linked. If I type /worlds I get all the worlds. If I restart the server the new netherworld I created is gone in the list but still on the server and you cant go there trough /join. Help?
there is a dc.* node right? i cant seam to get it to work.
@vildaberper
Cheers thanks .
feature request, please support "Custom Chunk Generation" that case I don't need to install Multiverse everytime i need a specific world (MV and DC hate each other =/)
Again, Cheers ,
Nedercraft
Creative mode doesn't seem to work. i ahve two maps, one creative, one challenge (that's their names).. now creative has creative set to true in the dc worlds config. challenge world has it set to false. both have seperate inventories set to true, as well as armor. other than that, default config for both worlds. problem is... inventories are shared and creative mode is never enabled on the creative server. Ofcourse i've restarted and all.
@devakail
Have you tryed only to use - dc.do.myworld instead of 3 versions? Because this is working perfectly for me.
@Chiller252
Try for spawn this:
- dc.spawn.self.<world>
And for teleportation this:
- dc.teleport.all.* - dc.teleport.self.*
hi, im having a problem with defaultcommands, the same problem that chiller252. im usin permissionsEX, i have added dc.do.* also dc.do and dc.do.myworld, and the default users cant destroy or put blocks.
but if i add dc.* they can destroy and put blocks and use all commands. but i dont wanna let them use all commands.
i tried with lastest defaultcommands version and dev. and the same happens. im using last recomended craftbukkit and also tried with build 1339
i think dc.do is no fully working or another permission is required.
i hope some can help me. thanks
@nedercraft
If you have PermissionsBukkit installed, itll generate empty prefixes for your groups automatically (Group prefixing currently only supports PermissionsBukkit). User prefixes has the same syntax as groups, but with the players name where the group name is, so:
(vildaberper is in the group Admin) would give me the prefix &c, and everybody in the group Admin &2.
Thanks very much! :D
@tomori_peti
use the latest Development build.
Vildaberper,
how does the prefixes.yml work? I can't find an example anywhere :(.
If someone join to server i get this error :*[SEVERE] Could not pass event PLAYER_JOIN to DefaultCommands java.lang.IllegalAccessError: tried to access field net.minecraft.server.ItemStack.damage from class com.vildaberper.DefaultCommands.Util at com.vildaberper.DefaultCommands.Util.convertItemStack(Util.java:244) at com.vildaberper.DefaultCommands.Listener.DCPlayerListener.onPlayerJoin(DCPlayerListener.java:334) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:244) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339) at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:129) at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:121) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:80) at net.minecraft.server.Packet1Login.a(SourceFile:59) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:46) at net.minecraft.server.NetworkListenThread.a(SourceFile:94) at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374) at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)