conflict with ancientrpg #72


  • Defect
  • Waiting
Open
Assigned to _ForgeUser7461470
  • moonfann created this issue Dec 10, 2012

    What steps will reproduce the problem?
    1. enable ancient rpg
    2. die
    3. you no longer become a ghost or spawn at the right spot

    I think this is a conflict or some kinda on the events being sent processed. I think anceintrpg since it uses a custom hp system is cancelling the normal events or messing something else up so that the evententitydeath isnt firing or some other event is fired and dar isnt getting this event to notice a player died.

  • moonfann added the tags New Defect Dec 10, 2012
  • _ForgeUser7461470 unassigned issue from Forge_User_59501095 Jun 30, 2013
  • _ForgeUser7461470 self-assigned this issue Jun 30, 2013
  • _ForgeUser7461470 removed their assignment Jun 30, 2013
  • _ForgeUser7461470 self-assigned this issue Jun 30, 2013
  • _ForgeUser7461470 removed a tag New Jun 30, 2013
  • _ForgeUser7461470 added a tag Waiting Jun 30, 2013
  • _ForgeUser7461470 posted a comment Jun 30, 2013

    I'll have a look at this plugin but I cant add support to every plugin having issues with dar. Depends on how famous this plugin is.

  • _ForgeUser7461470 removed a tag Waiting Jun 30, 2013
  • _ForgeUser7461470 added a tag Replied Jun 30, 2013
  • _ForgeUser7461470 posted a comment Aug 28, 2013

    DaR won't be continued on it's one anymore, may you'll find an work around until I'll implement it into G&E RPGEssentials. Please tell me if you still need that update.

  • _ForgeUser7461470 removed a tag Replied Aug 28, 2013
  • _ForgeUser7461470 added a tag Waiting Aug 28, 2013

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