Deadbolt
Features
- No databases. In-game signs only.
- Super permissions support ONLY.
- Protects any type of furnace, dispenser, chest, door, trapdoor, cauldron, enchantment table, or brewing stand.
- Broadcast specific admin actions to those with "deadbolt.broadcast.xxx"
- Denies explosions, pistons, and redstone from circumventing protection
- Timed doors, [Timer:#], that toggle after a certain delay
- Server-wide protected blocks, use [Everyone] on line 3 or 4
- Modular plugin hooking system, add your own easily
- Compatible with Lockette
- Optional sign coloring
- Localization support
Notes
As this is a Lockette-type plugin, also similar to Alerter or BlockLock, things may seem similar. This plugin was originally created as a continuation of Lockette by Acru to add trapdoor support and other recent developments. Portions of this project were reverse engineered from Lockette and the original idea for a sign-based locking system still belongs with Acru. Credit where credit is due. As this only supports super permissions, if you need a plugin that is more backwards compatible with older configurations, you may want to look at Lockette.
If you have another plugin such as Cenotaph or ChestShop3 that you have integrated with Lockette and would rather use Deadbolt instead, I have created a LocketteSimulator that will allow you to use Deadbolt.
Check GitHub for the most recent files, there is a slight delay in getting files posted here authorized by the staff.
Usage
Place a sign next to the item you want to protect and type in the following
- Line 1: [Private]
- Line 2: Your name will be automatically filled, users with "deadbolt.admin.create" can specify someone else.
- Lines 3 and 4: You have a couple options for these lines
- Another player's name
- Unrestricted access via [Everyone] while preventing breaking
- Create an automatic timed door using [Timer:1] through [Timer:9]
Not enough room for all the names you need? Make another sign with the [More Users] on line 1
For ease of use in maintaining your signs without having to break them:
- Right click the sign to select it.
- Use "/deadbolt <line number> <text>" to directly modify that line.
When placing signs, valid locations are to the NORTH, SOUTH, EAST, and WEST of the target block.
Other valid blocks include:
- Doors: The blocks above and below.
- Trapdoors: The block that it is attached to (hinge-block) and directly above/below the trapdoor itself.
- Fence gates: Any block horizontally adjacent to the gate itself.
Use your imagination and hide those unsightly signs under walls.
Also, color is now available! Just add "deadbolt.user.color" and use &1-9,a-f in your sign.
Permissions
Configuration
Developer's Corner
DeadboltListener is a new system designed to incorporate your favorite plugin directly into Deadbolt.
To create your own or to view Deadbolt's static API, head over to the Developer's Corner
Currently available for download
- PermissionsBukkit, PermissionsEx, bPermissions, GroupManager
[GroupName]
- SimpleClans
[ClanName] [ClanTag]
- Towny
[TownName] [NationName] (All residents) +TownName+ +NationName+ (Assistant/Mayor only) 4 Config options: mayor,assistant,wilderness overrides.
Localizations
Have a completed localization? Drop me a link to it and Ill add it to the repository.
Once added, it is available for automatic downloading by changing the "language" setting in config.yml.
Available:
Issues?
The following issues are known:
- Double timer doors are broken
- Force coloring of Signs placed directly onto walls is broken.
- Vertical trapdoor chaining has been removed because it was only half implemented
Visit github and open an new issue.
Alternatively, try and find me at play.arkcraft.net.
Whats not working on 1.8? It is (almost) perfectly fine for me. New doors can be protected by a sign ON them, not above them unfortunately, but they work. Grab the dev build because the bukkitdev hasn't been updated for 1.8: http://ci.md-5.net/job/Deadbolt/ (blah blah blah not approved by bukkit...it's md_5's jenkins)
As for signs losing brackets, FIRST, roll back to the BACKUP of your world from 1.7 (you have one, right?), then add -DconvertLegacySigns=true before -jar in your startup script. You CANNOT do this once you've loaded the world in 1.8.
Now that said, anyone know how to add custom blocks to protection? For example, with lockette I could define custom blocks like jukeboxes to protect, but there is no config for that here. :/
I agree with JegZirO, I myself run a Spigot 1.8 server and some aspects of Deadbolt work, but plenty do not. Please fix when available thanks so much in advance :)
It doesn't appear to work at all for me, either. It worked for 1.7.10 protocol hack, but when I updated to 1.8 it broke the entire plugin.
@Wilbo1234
Forgot to mention that is with Jenkins #20
Guys you know this doesn't work for Spigot 1.7.10 or I presume 1.8
Double doors open at top, closed at bottom on one side and new doors doesn't work at all
Um all private signs removed brackets on factions: http://gyazo.com/127cce24381ab7698c9cdedc1e7412d9
Can you add new doors please?
I know you are really really busy right now, but this doesn't work with new 1.8 doors on the "latest" spigot and it's freaked out "normal" doors as well
Hi, The fencegate's protection seems to not work. Can you fix it in the next update ? Thank you for keeping updating the great plugin that lockette is.
Seems that the GROUP systems for PermissionsEX isn't working as it should.
This work on cb1.7.2-r0.3?
When I set auto_expire_days: 30 , I can break off any players chest. It's not checking the date correctly. Using the latest deadbolt-18 with 1.7.9-r0.2 beta
Thats not true, palmergames is making lockette 2.0 , the same makers of Towny & Group Manager
I would only assume md_5 would rewrite this one as well, as he's been active on the development page
Lockette and Deadbolt use a very simple, very straightforward, lightweight way to store lock information, as an alternative to a database driven soluiton. The mechanics that let them work will die with the namechanges, and both authors say "Screw it - whats the point" since it would require rebuilding the plugin to support databases one way or another. Basically, ADDING a whole new plugin into the existing system, not just updating something...
As such, read the last few comments here - This is a no-point-in-continuing plugin, so consider it dead.
Looking to replace Lockette, which my server is heavily invested in... Is this continuation still active and under development? completely backwards-compatible with Lockette? compatible with the latest CraftBukkit beta (1.7.9-R0.2)?
how to use deadbolt with towny? do i need to add another plugin? or is it already built in?
Hello. If I may, I have a suggestion. Currently, players are able to place rails under a chest and run a hopper minecart underneath. This allows them to take items out of the chest when they should not be able to. A fix for this would be great!
There appears to be a bug with the latest development version posted on April 2nd.
When a player logs off their sign protections say they have expired. While they are logged in to the server the protections work fine. I have set my expiration in my configuration file from 90 days to 0 to disable the expiry function as an emergency fix.
There is an issue listed in github for over 20 days with no reply from md_5 which is why I'm posting this here with a link to the issue on github: https://github.com/daemitus/Deadbolt/issues/94
Thanks.
md_5 Thanks for the update although you kinda skipped over the important bug.
I'm sure we all know by now.. The glitch where Hopper Minecarts can steal items from protected chests.
Sigh :(