Deadbolt
Features
- No databases. In-game signs only.
- Super permissions support ONLY.
- Protects any type of furnace, dispenser, chest, door, trapdoor, cauldron, enchantment table, or brewing stand.
- Broadcast specific admin actions to those with "deadbolt.broadcast.xxx"
- Denies explosions, pistons, and redstone from circumventing protection
- Timed doors, [Timer:#], that toggle after a certain delay
- Server-wide protected blocks, use [Everyone] on line 3 or 4
- Modular plugin hooking system, add your own easily
- Compatible with Lockette
- Optional sign coloring
- Localization support
Notes
As this is a Lockette-type plugin, also similar to Alerter or BlockLock, things may seem similar. This plugin was originally created as a continuation of Lockette by Acru to add trapdoor support and other recent developments. Portions of this project were reverse engineered from Lockette and the original idea for a sign-based locking system still belongs with Acru. Credit where credit is due. As this only supports super permissions, if you need a plugin that is more backwards compatible with older configurations, you may want to look at Lockette.
If you have another plugin such as Cenotaph or ChestShop3 that you have integrated with Lockette and would rather use Deadbolt instead, I have created a LocketteSimulator that will allow you to use Deadbolt.
Check GitHub for the most recent files, there is a slight delay in getting files posted here authorized by the staff.
Usage
Place a sign next to the item you want to protect and type in the following
- Line 1: [Private]
- Line 2: Your name will be automatically filled, users with "deadbolt.admin.create" can specify someone else.
- Lines 3 and 4: You have a couple options for these lines
- Another player's name
- Unrestricted access via [Everyone] while preventing breaking
- Create an automatic timed door using [Timer:1] through [Timer:9]
Not enough room for all the names you need? Make another sign with the [More Users] on line 1
For ease of use in maintaining your signs without having to break them:
- Right click the sign to select it.
- Use "/deadbolt <line number> <text>" to directly modify that line.
When placing signs, valid locations are to the NORTH, SOUTH, EAST, and WEST of the target block.
Other valid blocks include:
- Doors: The blocks above and below.
- Trapdoors: The block that it is attached to (hinge-block) and directly above/below the trapdoor itself.
- Fence gates: Any block horizontally adjacent to the gate itself.
Use your imagination and hide those unsightly signs under walls.
Also, color is now available! Just add "deadbolt.user.color" and use &1-9,a-f in your sign.
Permissions
Configuration
Developer's Corner
DeadboltListener is a new system designed to incorporate your favorite plugin directly into Deadbolt.
To create your own or to view Deadbolt's static API, head over to the Developer's Corner
Currently available for download
- PermissionsBukkit, PermissionsEx, bPermissions, GroupManager
[GroupName]
- SimpleClans
[ClanName] [ClanTag]
- Towny
[TownName] [NationName] (All residents) +TownName+ +NationName+ (Assistant/Mayor only) 4 Config options: mayor,assistant,wilderness overrides.
Localizations
Have a completed localization? Drop me a link to it and Ill add it to the repository.
Once added, it is available for automatic downloading by changing the "language" setting in config.yml.
Available:
Issues?
The following issues are known:
- Double timer doors are broken
- Force coloring of Signs placed directly onto walls is broken.
- Vertical trapdoor chaining has been removed because it was only half implemented
Visit github and open an new issue.
Alternatively, try and find me at play.arkcraft.net.
Thank you for update. With no PEX and bPermisions bridges - how do we negate permissions as config seems lacking in that area.
deadbolt.user.create.chest - is the only perm I give - yet they may DB everything.
@md_5
Can you make it so Withers can't break deadbolt'd stuff? Thanks!
Getting this error on 1.4.6, otherwize it seams to work quite nice (:
http://pastebin.com/q4Ns6WAi
I have the same problem as XeonG8 and I had this problem with WorldGuard and CoreProtect. Updating fixed the problem with the others but deadbolt still doesn't work. I believe it is causing players to not be able to do anything (build, destroy, attack, get hurt, talk) but I may be mistaken. Either way I would like it to be fixed. Thanks!
hiya
really good plugin i have used this for a while
is it possible to enable protection in one world and disable it in another or allow it to be broken off the chest if block breaking in a region is allowed by the player.
i have a war war world with factions on my server, towns can be captured but chests are eternal :) at the moment - ideally if the town was captured and the player could then break blocks in the area they could break open the chests
thanks keep up the good work
________________________
Join us at www.byte.org.uk
@md_5
Can you make it so Withers can't break deadbolt'd stuff? Thanks!
@md_5
You're awesome man
cant u update for 1.4.6
@wuselrob
Use dev builds from ci.md-5.net
Help, getting the [SEVERE] Could not pass event EntityChangeBlockEvent to Deadbolt too and it seems that my chests are not protected anymore. (1.4.5 R1.0)
please update at least a dev build as soon as possible
@bjornleijdstrom
same here please provide a dev build please
Getting same error as lucasdidur, but on 1.4.6.
@md_5
Do Withers break DeadBolted items?
Thanks for all the work!
[suggestion] WG hooks (as in cannot place lock inside WG area without perm)
@md_5
Can withers break deadbolt?
Can withers destory Deadbolted blocks?
I think colored sign is not working. I'm getting all black.
@CompeteToDefeat
That's right, they work with 1.4.5 + md_5 added protection compatibility for beacons, anvils, etc.