Deadbolt
Features
- No databases. In-game signs only.
- Super permissions support ONLY.
- Protects any type of furnace, dispenser, chest, door, trapdoor, cauldron, enchantment table, or brewing stand.
- Broadcast specific admin actions to those with "deadbolt.broadcast.xxx"
- Denies explosions, pistons, and redstone from circumventing protection
- Timed doors, [Timer:#], that toggle after a certain delay
- Server-wide protected blocks, use [Everyone] on line 3 or 4
- Modular plugin hooking system, add your own easily
- Compatible with Lockette
- Optional sign coloring
- Localization support
Notes
As this is a Lockette-type plugin, also similar to Alerter or BlockLock, things may seem similar. This plugin was originally created as a continuation of Lockette by Acru to add trapdoor support and other recent developments. Portions of this project were reverse engineered from Lockette and the original idea for a sign-based locking system still belongs with Acru. Credit where credit is due. As this only supports super permissions, if you need a plugin that is more backwards compatible with older configurations, you may want to look at Lockette.
If you have another plugin such as Cenotaph or ChestShop3 that you have integrated with Lockette and would rather use Deadbolt instead, I have created a LocketteSimulator that will allow you to use Deadbolt.
Check GitHub for the most recent files, there is a slight delay in getting files posted here authorized by the staff.
Usage
Place a sign next to the item you want to protect and type in the following
- Line 1: [Private]
- Line 2: Your name will be automatically filled, users with "deadbolt.admin.create" can specify someone else.
- Lines 3 and 4: You have a couple options for these lines
- Another player's name
- Unrestricted access via [Everyone] while preventing breaking
- Create an automatic timed door using [Timer:1] through [Timer:9]
Not enough room for all the names you need? Make another sign with the [More Users] on line 1
For ease of use in maintaining your signs without having to break them:
- Right click the sign to select it.
- Use "/deadbolt <line number> <text>" to directly modify that line.
When placing signs, valid locations are to the NORTH, SOUTH, EAST, and WEST of the target block.
Other valid blocks include:
- Doors: The blocks above and below.
- Trapdoors: The block that it is attached to (hinge-block) and directly above/below the trapdoor itself.
- Fence gates: Any block horizontally adjacent to the gate itself.
Use your imagination and hide those unsightly signs under walls.
Also, color is now available! Just add "deadbolt.user.color" and use &1-9,a-f in your sign.
Permissions
Configuration
Developer's Corner
DeadboltListener is a new system designed to incorporate your favorite plugin directly into Deadbolt.
To create your own or to view Deadbolt's static API, head over to the Developer's Corner
Currently available for download
- PermissionsBukkit, PermissionsEx, bPermissions, GroupManager
[GroupName]
- SimpleClans
[ClanName] [ClanTag]
- Towny
[TownName] [NationName] (All residents) +TownName+ +NationName+ (Assistant/Mayor only) 4 Config options: mayor,assistant,wilderness overrides.
Localizations
Have a completed localization? Drop me a link to it and Ill add it to the repository.
Once added, it is available for automatic downloading by changing the "language" setting in config.yml.
Available:
Issues?
The following issues are known:
- Double timer doors are broken
- Force coloring of Signs placed directly onto walls is broken.
- Vertical trapdoor chaining has been removed because it was only half implemented
Visit github and open an new issue.
Alternatively, try and find me at play.arkcraft.net.
I'm assuming since the dev builds are so recent they work with 1.4.5? Also what are the odds of ever seeing some sort of auto lock removal if a player is inactive for X number of days. That's my biggest hassle with lockette, staff having go go around removing locks created by members who haven't been active in weeks or even months.
@rasnyderiii
Latest dev builds removed those D: They were really hard to maintain.
I may just be slow.. but
Towny
[TownName] [NationName] (All residents)
+TownName+ +NationName+ (Assistant/Mayor only)
4 Config options: mayor,assistant,wilderness overrides.
We can not get any of those to work.
Dev builds at http://ci.md-5.net/job/Deadbolt/
@md_5
(y) Great!
Looks like DeadBolt is getting an update!
@cxboy
Yes, please update this plugin and also add beacons and anvils!
latest version available for 1.4.4?
Is it possible to add a limit for how many chests people can lock?
md_5: can you consider creating API for custom block locking? (like custom chests in tekkit)
@md_5
There are no errors but it will be great to hook the plugin with WorldGuard, and probably, do a plugin cleanup or improvement if needed.
It will be greatly appreciated, regards.
When this be updated to 1.3.2?
I post this bug in ticketsystem 13 days ago and no answer
Any possibility of this respecting worldguard in the future? Currently players can place deadbolt signs in areas they dont own/ are not on the permissions.
Hello!
It seems the locks are auto-expiring sooner than the days specified in the configuration. Bug?
@md_5
Yep, there is an error with permissions. If you use bPermissions, no permissions from Deadbolt will work :-)
Hi md_5
Enderchest support would be great. As of right now, I can't stop others from using my chest and having to make their own.
I realize that it is seperate inventory for each player, but I would like to protect the chest so that others can't use it with out my permission.
Are there any errors in the latest builds? I don't see what would have broken it.
None of the deadbolt.admin permissions are working on bpermissions.
Would be nice if you can fix that.
@md_5
can you update this to 1.3.2 please