Configuration
Configuration
Settings for connecting to or running as a host:
- isHost True/False. If true a host service will start when the server is restarted
- hostAddress The address of the host you want to connect with. If isHost is true this must be 0.0.0.0
- hostPort The port the host will be listening at. Hosts and non-hosts must have the same port number here
- hostPassCode A code used to authenticate clients to host. Hosts and non-hosts must have the same pass code
Settings for setting up the client this server will run
- clientName The name you want this server to identify itself as (Shorter is better)
- connectOnStart True/False whether the client should attemp to connect to the host when the server is restarted
- crossTalkOnJoin True/False whether when a player connects to the server they should automatically join the servers CrossTalk network
- useDisplayNames True/False whether you want to use nicknames and colours in player names coming from other servers
- playerJoins The message a player will receive when they join the CrossTalk network
- playerLeaves The message a player will receive when they leave the CrossTalk network
- serverJoins The message that is sent to all CrossTalk players when a server joins the network
- serverLeaves 'The message that is sent to all CrossTalk players when a server leaves the network
Default Config File
###################################### # # # CrossTalk Settings # # # ###################################### # # Settings for connecting to or running as a host host: isHost: false hostAddress: 0.0.0.0 hostPort: 35432 hostPassCode: 'passcode' localServersOnly: false # # Settings for setting up the client this server will run client: clientName: 'Server Name Here' connectOnStart: false crossTalkOnJoin: true useDisplayNames: false messages: playerJoins: 'You have connected to CrossTalk' playerLeaves: 'You have disconnected from CrossTalk' serverJoins: '{server} has joined the CrossTalk network' serverLeaves: '{server} has left the CrossTalk network' # # Enabled or disable debug messages debug: false