CrazySpawner v3.9
Details
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FilenameCrazySpawner.jar
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Uploaded by
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UploadedMar 17, 2013
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Size53.24 KB
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Downloads316
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MD5c6449470b3242eed1ffb6b26813fb190
Supported Bukkit Versions
- CB 1.4.7-R1.0
- CB 1.4.6-R0.3
- CB 1.4.5-R1.0
Changelog
Compatible with:
1.4.5, 1.4.6, 1.4.7, 1.5
v3.9
- added option to define customNames for LivingEntities (1.5 or later)
v3.8
- added allowDespawn option to SpawnTasks
v3.7
- Fixed NPE in PlayerInteractEvent when right clicking mob spawners
- Added blockingRange option to SpawnTasks
- if a player is within the given range the spawn is blocked
- Added support for custom creatures
- Supports baby, villager, zombie, wither, charged, color, size, angry, tamed, maxHealth + equipment options
- see config for more information
- Supports baby, villager, zombie, wither, charged, color, size, angry, tamed, maxHealth + equipment options
- Added support for jokeys (via custom creatures)
- You can also define a custom creature as jockey.
- Supports 92 instead of 88 creature types
- 4 default custom creature types
- Spider_Skeleton
- Default Skeleton riding a spider
- Diamont_Zombie
- Zombie with a complete diamond equipment
- Healthy_Diamont_Zombie
- Zombie with a complete diamond equipment and 100 life
- Spider_Diamont_Zombie
- Diamont_Zombie riding a spider
- Spider_Skeleton
- 4 default custom creature types
- dropped broken pre 1.4.5 support
v3.6
- fixed NPEs when world is null in spawn/kill command (when executed as console)
- fixed wrong command usage in description
- fixed world isn't saved
- fixed schedulling issues. (i:1)
- supports 88 instead of 60 creature types (update CrazyCore!)
- some more aliases (fixes issues with EnderDragon instead of Ender_Dragon)
- villager types
- baby types
- added heal crystals
- are only spawned if chunk is loaded!
- improved tab support
- added missing permission to plugin.yml
- added TheEndAutoRespawn command
- /tear [interval:Duration] [world:World]
- works best when using a fresh the end world
- make sure you remove every other Ender* respawn task first
- fixed reloading and saving of spawn tasks
- sort spawntasks by world and type
v3.5
- moved and enhenced CreatureParamitrisable from CrazySpawner to CrazyCore (required for other plugins too)
- previoulsy 28 supported, now 60 supported (in 1.4.7)
- ChargedCreepers
- WitherSkeletons
- ColoredSheeps
- Sized (Magma-)Slimes
- more...
- previoulsy 28 supported, now 60 supported (in 1.4.7)
v3.4.2
- updated to latest CrazyCore version
v3.4.1
- minor changes
- removed /spawn command because this is used to teleport to spawn on most servers
v3.4
- fixed NPE in spawn command
- improved tab support
- changes to match latest CrazyCore version
v3.3
- improved kill command
- killing monsters is only enabled by default if only range is set
- you can now kill specific monster types (ENDERMAN, SKELETON, SHEEP....)
- /cmk ENDERMAN:true
- fixed bug animals param has been used for golems and villagers too.
v3.2
- added command to change spawner types
- use PermissionModule
v3.1.1
- minor improvements of spawn tasks
- fixed kill command for old minecraft versions
v3.1
- fixed issues with new spawn tasks
- fixed issue with unspawnable creatures
v3
- updated to latest CrazyCore version
- improved spawn command
- improved kill command
- allow command aliases
- added persistens for spawntasks (currently they can't be removed ingame!)
v2.5
- updated to latest CrazyCore version
v2.4
- added spawn playercount+playerradius parameters
- reworked repeat mechanism (needed for persistency (planned))
v2.3
- added spawn delay+intervals+repeations parameters
v2.2
- updated to latest core version
v1.1
- Updates to fit to core version 6
v1
- First Release