CraftWeapons
CraftWeapons
This is part of my Craft-Arrows suite, you can find it here: http://dev.bukkit.org/server-mods/craftarrows-new-arrows/
However, it is not required for this plugin to function.
This plugin is still in -BETA TESTING-. Release will probably be next week.
CraftWeapons adds several new weapons which can be crafted. All recipes are completely customizable. There is an extensive config file which has a lot of quotes in it explaining how to change everything.
All weapons work on a %Chance basis. Additionally some weapons can right-click to shoot (configurable), they can be set to use a "charge" system which limits users on how many times they can shoot.
Currently included are:
- Slime Sword - %chance the target is slowed
- Stick of Annoyance - Plays ultra creepy sounds only for the target, does no damage (Material: Stick)
- Bone of the Wither - %chance to inflict target with wither, bonus damage (Material: Bone), can right click to shoot witherskulls (Charges/Cooldown)
- Hoe of Healing - Heal target (Material: Hoe) (Charges/Cooldown)
- Blinding sword - %chance to blind target
- Weakness sword - %chance to apply weakness
- Poison sword - %chance to apply poison
- Confusion sword - %chance to apply confusion
- Thors Hammer - %chance to strike lightning on hit (Material: Axe), can right click to shoot lightning (Charges/Cooldown)
Charges and Cooldown explained:
So you think the right-click to shoot feature is op? So do I. Charges will be enabled by default. When you craft a weapon with charges, it will appear as: Thors Hammer Charges: 25 After a player shoots 25 times, he now cannot shoot again. There is also a configurable cooldown. Don't want them to spam it? Enable the cooldown.
Changelog
Nothing yet
Errors/Issues/Problems/Can't get it to work?
Use the ticket system:
Try to provide as much information as you can such as:
- Errors (if any)
- CB-version
- startup-log (the complete!)
- Steps to reproduce error (if possible)
And anything else that might be important. Incomplete tickets will be closed.
Please Please Please!!! update this this is such a sick plugin!!! please
Maybe.. one day I'll update this and finish the release. Can't promise anything. Uni/Work/Real life is keeping me busy beyond anything.
You're entire set of plugins is amazing.
Even without this and dispensers the work you put in so far is appreciated.
(please update this plugin?)
Aww, really looking forwards to using this plugin. Any chance of even uploading a slightly broken beta for us to try?
@Firefizz8
Probably not until a month or so, I still have the files I just lack time :/
Is this plugin going to come back?
How can i download CraftWeapons ? :c
@CommodoreAlpha
I'll see what I can do. However today is the first time in 4 days where I was able to switch on my computer, I'm really busy right now. (work & uni) Not sure when I'll be able to work on any of my plugins. Hopefully in a week or 2.
You could possibly add something like a "Steadfast Chestplate" which reduces the amount of knockback one receives. This wasn't possible before, but it might be possible in 1.6 because you can change an entity's knockback resistance, according to this page.
And according to that very same page, you can edit a horse's jump height. So you could possibly make another equipment, like "Jockey's Boots" which will boost a horse's jump height.
A small word of warning though, these two attributes I mentioned are based on a mob's inherent attributes, not an item's, so it would be important to reset the affected attribute to whatever the previous value may have been, otherwise there could be some issues. (Like getting on a horse with those Boots to boost its jump height, then bypassing the "value reset" to permanently boost the horse's jumping power, or some similar situation with the Chestplate.)
Looking forward to the plugin, already use craftarrows and the players love it!
@ExoNerd
I'll put the link to my CI (Build Server) up again as soon as I figure out a small bug I'm having with the config files :)
Could you release a "beta" build with a couple of the items you listed in the plugin description? I would love to see some of these weapons in action.
It would be nice you implement (as in "Craftarrows"), permits both to use these weapons to crafting.
I have a desire to try!.
Greetings ;)
@CreepCraft
awesome i love all your plugins xD cant wait for this one to be released
@Kami675
That was the plan actually :D Zombies, Pigzombies and Witherskeletons all have the chance to carry one of these baddies :)
@Kami675
Nope sorry, can't tell yet. The basic framework is done, however I've been really busy the last month or so and I'm just now enjoying my FIRST FREE day yay!
Maybe I'll work on this today, most likely I'll play GW2 however, but I'll work on it this week for sure! :)
@CreepCraft
I was thinking maybe since you have skeletons being able to drop the arrows etc maybe making it so that zombies have a chance of carrying the sword and using it as well as dropping it upon death?
@CreepCraft
any estimation on when it will be released this looks epic! :D
@CommodoreAlpha
Yeah, the config file looks almost identical to the CraftArrows one. You will be able to configure what kind of item, lore, name, effect strength (if possible), recipe and more.
Those are some nice suggestions! :) I'll see about adding them as soon I start working on this stuff again which should be next week.
Also what do you mean with the EnchantAPI? CraftEnchant wasn't really anything that made use of that tbh :P
Will names and lores be configurable?
@Sarathis
Really nice ideas there!
@CreepCraft
Here's a few more ideas for effects you can add to weapons/armour:
You might want to think about using the EnchantmentAPI if you decide to follow through on that "CraftEnchants" idea.
EDIT: Actually that cripple idea sounds great for CraftArrows too.
@Sarathis
Definitely nice suggestions! I already have the framework for it complete and it's definitely not just limited to weapons. Once I get more time to actually do some work on the plugin I'll try to get them working.