Shooter run command with elevated permissions #51


  • New
  • Enhancment
Open
Assigned to shampaggon
  • _ForgeUser661682 created this issue Jul 21, 2013

    Versatility of Crackshot and Co-operation with other plugins would benefit greatly if a node could be added that forces shooter to run a command with with temporary OP upon shooting.

    Thank you

  • _ForgeUser661682 added the tags New Enhancment Jul 21, 2013
  • _ForgeUser661682 posted a comment Jul 21, 2013

    A quick example of the advantage would to give weapons the ability to cast spells with an external plugin which can only be accessed with the specific gun.

  • _ForgeUser10284759 posted a comment Jul 21, 2013

    Can't you use Run_Console_Command? Or is this for player-only commands?


    Edited Jul 21, 2013
  • _ForgeUser661682 posted a comment Jul 21, 2013

    That wouldn't work for targeted or very specific commands that a player would have to physically execute themselves.

  • _ForgeUser10284759 posted a comment Jul 22, 2013

    Hmm. Personally I think commands should have a separate module, like potion effects. Then you could have various nodes such as this and the same activation triggers as potion effects.


    Edited Jul 22, 2013

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