Inventory Control Suggestions. #44


  • New
  • Enhancment
Open
Assigned to shampaggon
  • _ForgeUser7076312 created this issue Jul 10, 2013

    Some suggestions for the Inventory control that I feel are missing, but are fitting.

    1. Have itemstacks count. Currently, there is no way to detect if someone has multiple guns/projectiles in their inventory, so even if you set the group restriction to 2, you can still have as many grenades as you want as long as they're in the stack.

    2. Option to deny pickup of certain items would be nice, but I'm not sure how it would work if you use the Enchantment_To_Check node. Maybe have a list of item ids that you cannot pickup if you have the max amount of a certain group?

    3. Going along with #2, there should be a way to swap items if you are standing near them. Because Q is used to reload, maybe have Shift + Q used or Ctrl + Q (Not sure if possible)

    4. Completely unrelated, but it would be nice when Bukkit adds Attributes to the API you could make guns have them.

  • _ForgeUser7076312 added the tags New Enhancment Jul 10, 2013
  • _ForgeUser7947984 posted a comment Jul 13, 2013

    A workaround for this, while you're waiting for the update, might be to use a plugin that adjusts how large the stack of a particular item can be:  http://dev.bukkit.org/bukkit-plugins/stackableitems/ (I believe it is currently broken, but the developer intends to fix it shortly)

    If you're using a particular item id for each of your weapons (that is, the skip_name_check function), you should be able to use something like this to control your stack sizes, thus, you can prevent the weapons from stacking (or make the stacks as small as you want) and more effectively restrict the amount in your inventory.

    If you're not using a the skip_name_check function, I am unsure if it will still work.  I am sorry if this is not useful to you.  :/

  • _ForgeUser7076312 posted a comment Jul 15, 2013

    @Typical_Name: Go

    I would use that plugin, but my server is more than just guns, so it may conflict with a gew things. That's also why I can't use theskip_name_check node.

    Still, it was a nice suggestion.


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