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I am trying to make a drill weapon which breaks blocks when used. But the break_block node does not seem to work, as none of the projectiles are breaking any blocks when they hit. The weapon damages entities just fine, but does not do anything to blocks
here is my drill weapon which i'm trying to use
Drill: Item_Information: Item_Name: "&2Drill" Item_Type: 291 # Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage.|&1Uses cobblestone as ammo." Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0 Shooting: Cancel_Left_Click_Block_Damage: false Cancel_Right_Click_Interactions: false Recoil_Amount: 0 Projectile_Amount: 1 Projectile_Speed: 10 Projectile_Type: snowball Projectile_Damage: 5 Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0,ENTITY_GENERIC_EXPLODE-1-2-0 Right_Click_To_Shoot: true Removal_Or_Drag_Delay: 2-false Fully_Automatic: Enable: true Fire_Rate: 1 Reload: Enable: true Reload_Amount: 100 Reload_Duration: 20 Take_Ammo_On_Reload: true Take_Ammo_As_Magazine: true Sounds_Reloading: BLOCK_NOTE_BASS-2-0-30 Dual_Wield: Single_Reload_Duration: 50 Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-2-1-0 Sounds_Single_Reload: BLOCK_NOTE_BASS-2-0-30 Custom_Death_Message: Normal: "&6<shooter> &7Knocked out &c<victim> &7with his &5&lKiloton Gauntlets" Abilities: Reset_Hit_Cooldown: true Knockback: 0 Break_Blocks: false-18,20,102 Hit_Events: Enable: true Sounds_Shooter: ENTITY_GENERIC_EXPLODE-2-0-0, ENTITY_GENERIC_EXPLODE-2-2-0 Ammo: Enable: true Ammo_Item_ID: 173 Take_Ammo_Per_Shot: false
@robotnikthingy
You should read the complete guide more careful next time.
The Break_Blocks module's whitelist will whitelist any blocks "not" to be broken. When the whitelist is false however, the weapon only destroy the blocks provided in the code.
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