ConfigWeps #349


Open
  • _ForgeUser10151439 created this issue Dec 9, 2016

    Trying to make a 1770's pirate server and I made all these weapons. All of which do not show up when I ask for a list from the server. The server only shows explosives.

    Britsh Land Musket:
    Item_Information:
    Item_Name: "&eBritish Land Musket"
    Item_Type: 417
    Item_Lore: "&eServed the British Army from 1722 to 1838."
    Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
    Cancel_Left_Click_Block_Damage: true
    Cancel_Right_Click_Interactions: true
    Projectile_Amount: 1
    Projectile_Type: energy
    Projectile_Subtype: 40-1-NONE-0
    Projectile_Damage: 12
    Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
    Reload:
    Enable: true
    Reload_Amount: 3
    Reload_Bullets_Individually: true
    Reload_Duration: 10
    Sounds_Reloading: IRONGOLEM_THROW-1-2-0
    Firearm_Action:
    Type: pump
    Open_Duration: 1
    Close_Duration: 1
    Sound_Open: PISTON_EXTEND-1-2-0
    Sound_Close: PISTON_EXTEND-1-2-0
    Abilities:
    Reset_Hit_Cooldown: true
    Super_Effective: ZOMBIE-2
    Particles:
    Enable: true
    Particle_Player_Shoot: BLOCK_BREAK-57
    Hit_Events:
    Enable: true
    Sounds_Shooter: SHOOT_ARROW-1-2-0

    Bayonet:
    Item_Information:
    Item_Name: "&eBayonet"
    Item_Type: 417
    Item_Lore: "&eOriginally used for close combat fighting.|&eLeft click to melee enemies|&ewith the blade."
    Melee_Attachment: Blade
    Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
    Right_Click_To_Shoot: true
    Cancel_Left_Click_Block_Damage: true
    Cancel_Right_Click_Interactions: true
    Delay_Between_Shots: 2
    Projectile_Amount: 1
    Projectile_Type: snowball
    Projectile_Speed: 40
    Projectile_Damage: 2
    Bullet_Spread: 0.5
    Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
    Reload:
    Enable: true
    Reload_Amount: 6
    Reload_Duration: 35
    Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
    Firearm_Action:
    Type: revolver
    Open_Duration: 5
    Close_Duration: 5
    Sound_Open: DOOR_OPEN-1-2-0
    Sound_Close: DOOR_CLOSE-1-2-0
    Abilities:
    Reset_Hit_Cooldown: true
    Hit_Events:
    Enable: true
    Sounds_Shooter: SHOOT_ARROW-1-2-0

    The Model 1752:
    Item_Information:
    Item_Name: "&eThe Model 1752"
    Item_Type: 417
    Item_Lore: "&eThe Model 1752 became the first standardized long gun of the Spanish Army when adopted.
    Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
    Cancel_Left_Click_Block_Damage: true
    Cancel_Right_Click_Interactions: true
    Projectile_Amount: 1
    Projectile_Type: snowball
    Projectile_Speed: 1000
    Projectile_Damage: 12
    Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
    Custom_Death_Message:
    Normal: "&e<victim> was sniped by <shooter>'s Model 1752!"
    Reload:
    Enable: true
    Starting_Amount: 0
    Reload_Amount: 5
    Reload_Bullets_Individually: true
    Reload_Duration: 10
    Sounds_Reloading: NOTE_STICKS-1-1-0
    Firearm_Action:
    Type: bolt
    Open_Duration: 8
    Close_Duration: 7
    Close_Shoot_Delay: 6
    Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
    Sound_Close: PISTON_EXTEND-1-2-0
    Headshot:
    Enable: true
    Bonus_Damage: 12
    Sounds_Shooter: NOTE_PLING-1-2-0
    Sounds_Victim: VILLAGER_DEATH-1-1-0
    Abilities:
    Reset_Hit_Cooldown: true
    Knockback: 3
    Particles:
    Enable: true
    Particle_Player_Shoot: BLOCK_BREAK-1
    Particle_Terrain: true
    Fireworks:
    Enable: true
    Firework_Headshot: STAR-TRUE-TRUE-250-0-0
    Scope:
    Enable: true
    Night_Vision: true
    Zoom_Amount: 5
    Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
    Hit_Events:
    Enable: true
    Sounds_Shooter: SHOOT_ARROW-1-2-0
    British Sea Service Pistol:
    Item_Information:
    Item_Name: "&eBritish Sea Service Pistol"
    Item_Type: 417
    Item_Lore: "&eThe BSSP managed a healthy service life covering decades and several major conflicts of the period."
    Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
    Dual_Wield: true
    Cancel_Left_Click_Block_Damage: true
    Cancel_Right_Click_Interactions: true
    Delay_Between_Shots: 2
    Recoil_Amount: 2
    Projectile_Amount: 1
    Projectile_Type: egg
    Projectile_Speed: 40
    Projectile_Damage: 4
    Bullet_Spread: 1
    Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0
    Sneak:
    Enable: true
    No_Recoil: true
    Bullet_Spread: 0.75
    Reload:
    Enable: true
    Reload_Amount: 7
    Reload_Duration: 40
    Sounds_Out_Of_Ammo: UI_BUTTON_CLICK-1-1-0
    Sounds_Reloading: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_OPEN-1-2-8,BLOCK_WOODEN_DOOR_CLOSE-1-2-23,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
    Dual_Wield:
    Single_Reload_Duration: 25
    Sounds_Single_Reload: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_CLOSE-1-2-23
    Sounds_Shoot_With_No_Ammo: UI_BUTTON_CLICK-1-2-0
    Abilities:
    Reset_Hit_Cooldown: true
    Backstab:
    Enable: true
    Bonus_Damage: 2
    Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
    Particles:
    Enable: true
    Particle_Backstab: BLOCK_BREAK-55
    Hit_Events:
    Enable: true
    Blunderbuss:
    Item_Information:
    Item_Name: "&eBlunderbuss"
    Item_Type: 417
    Item_Lore: "&eFrom the 17th to the 19th centuries, the Blunderbuss proved a popular weapon for its intimidating appearance and man-stopping capability."
    Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
    Cancel_Left_Click_Block_Damage: true
    Cancel_Right_Click_Interactions: true
    Delay_Between_Shots: 3
    Recoil_Amount: 5
    Projectile_Amount: 8
    Projectile_Type: egg
    Removal_Or_Drag_Delay: 4-false
    Projectile_Speed: 30
    Projectile_Damage: 5
    Projectile_Flames: false
    Projectile_Incendiary:
    Enable: false
    Duration: 80
    Bullet_Spread: 1
    Reset_Fall_Distance: true
    Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ITEM_FIRECHARGE_USE-1-1-0
    Sneak:
    Enable: true
    No_Recoil: true
    Bullet_Spread: 1
    Reload:
    Enable: true
    Reload_Amount: 2
    Reload_Bullets_Individually: true
    Reload_Duration: 15
    Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
    Firearm_Action:
    Type: break
    Open_Duration: 10
    Close_Duration: 15
    Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
    Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
    Abilities:
    Reset_Hit_Cooldown: true
    No_Fall_Damage: true
    Hit_Events:
    Enable: true
    Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
    Damage_Based_On_Flight_Time:
    Enable: true
    Bonus_Damage_Per_Tick: -1
    Maximum_Damage: -4
    Particles:
    Enable: true
    Particle_Impact_Anything: BLOCK_BREAK-51
    Duval Model 1765 Flintlock Pistol:
    Item_Information:
    Item_Name: "&eDuval Model 1765 Flintlock Pistol"
    Item_Type: 417
    Item_Lore: "&The Duval a Nantes flintlock pistol emerged between 1760 and 1770 and was conventional in every way."
    Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
    Cancel_Left_Click_Block_Damage: true
    Cancel_Right_Click_Interactions: true
    Delay_Between_Shots: 3
    Recoil_Amount: 5
    Projectile_Amount: 8
    Projectile_Type: egg
    Removal_Or_Drag_Delay: 4-false
    Projectile_Speed: 30
    Projectile_Damage: 5
    Projectile_Flames: false
    Projectile_Incendiary:
    Enable: false
    Duration: 80
    Bullet_Spread: 1
    Reset_Fall_Distance: true
    Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ITEM_FIRECHARGE_USE-1-1-0
    Sneak:
    Enable: true
    No_Recoil: true
    Bullet_Spread: 1
    Reload:
    Enable: true
    Reload_Amount: 2
    Reload_Bullets_Individually: true
    Reload_Duration: 15
    Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
    Firearm_Action:
    Type: break
    Open_Duration: 10
    Close_Duration: 15
    Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
    Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
    Abilities:
    Reset_Hit_Cooldown: true
    No_Fall_Damage: true
    Hit_Events:
    Enable: true
    Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
    Damage_Based_On_Flight_Time:
    Enable: true
    Bonus_Damage_Per_Tick: -1
    Maximum_Damage: -4
    Particles:
    Enable: true
    Particle_Impact_Anything: BLOCK_BREAK-51


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