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Okay guys, i'm trying to make new weapons however when I uploaded the new defaultWeapons. yml, the weapons simply don't show up when I do /cra list. It only shows the Explosives.
Here is the .yml file
Britsh Land Musket: Item_Information: Item_Name: "&eBritish Land Musket" Item_Type: 417 Item_Lore: "&eServed the British Army from 1722 to 1838." Sounds_Acquired: BAT_TAKEOFF-1-1-0 Shooting: Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Projectile_Amount: 1 Projectile_Type: energy Projectile_Subtype: 40-1-NONE-0 Projectile_Damage: 12 Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0 Reload: Enable: true Reload_Amount: 3 Reload_Bullets_Individually: true Reload_Duration: 10 Sounds_Reloading: IRONGOLEM_THROW-1-2-0 Firearm_Action: Type: pump Open_Duration: 1 Close_Duration: 1 Sound_Open: PISTON_EXTEND-1-2-0 Sound_Close: PISTON_EXTEND-1-2-0 Abilities: Reset_Hit_Cooldown: true Super_Effective: ZOMBIE-2 Particles: Enable: true Particle_Player_Shoot: BLOCK_BREAK-57 Hit_Events: Enable: true Sounds_Shooter: SHOOT_ARROW-1-2-0 Bayonet: Item_Information: Item_Name: "&eBayonet" Item_Type: 417 Item_Lore: "&eOriginally used for close combat fighting.|&eLeft click to melee enemies|&ewith the blade." Melee_Attachment: Blade Sounds_Acquired: BAT_TAKEOFF-1-1-0 Shooting: Right_Click_To_Shoot: true Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Delay_Between_Shots: 2 Projectile_Amount: 1 Projectile_Type: snowball Projectile_Speed: 40 Projectile_Damage: 2 Bullet_Spread: 0.5 Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0 Reload: Enable: true Reload_Amount: 6 Reload_Duration: 35 Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28 Firearm_Action: Type: revolver Open_Duration: 5 Close_Duration: 5 Sound_Open: DOOR_OPEN-1-2-0 Sound_Close: DOOR_CLOSE-1-2-0 Abilities: Reset_Hit_Cooldown: true Hit_Events: Enable: true Sounds_Shooter: SHOOT_ARROW-1-2-0 The Model 1752: Item_Information: Item_Name: "&eThe Model 1752" Item_Type: 417 Item_Lore: "&eThe Model 1752 became the first standardized long gun of the Spanish Army when adopted. Sounds_Acquired: BAT_TAKEOFF-1-1-0 Shooting: Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Projectile_Amount: 1 Projectile_Type: snowball Projectile_Speed: 1000 Projectile_Damage: 12 Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0 Custom_Death_Message: Normal: "&e<victim> was sniped by <shooter>'s Model 1752!" Reload: Enable: true Starting_Amount: 0 Reload_Amount: 5 Reload_Bullets_Individually: true Reload_Duration: 10 Sounds_Reloading: NOTE_STICKS-1-1-0 Firearm_Action: Type: bolt Open_Duration: 8 Close_Duration: 7 Close_Shoot_Delay: 6 Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2 Sound_Close: PISTON_EXTEND-1-2-0 Headshot: Enable: true Bonus_Damage: 12 Sounds_Shooter: NOTE_PLING-1-2-0 Sounds_Victim: VILLAGER_DEATH-1-1-0 Abilities: Reset_Hit_Cooldown: true Knockback: 3 Particles: Enable: true Particle_Player_Shoot: BLOCK_BREAK-1 Particle_Terrain: true Fireworks: Enable: true Firework_Headshot: STAR-TRUE-TRUE-250-0-0 Scope: Enable: true Night_Vision: true Zoom_Amount: 5 Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0 Hit_Events: Enable: true Sounds_Shooter: SHOOT_ARROW-1-2-0 British Sea Service Pistol: Item_Information: Item_Name: "&eBritish Sea Service Pistol" Item_Type: 417 Item_Lore: "&eThe BSSP managed a healthy service life covering decades and several major conflicts of the period." Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0 Shooting: Dual_Wield: true Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Delay_Between_Shots: 2 Recoil_Amount: 2 Projectile_Amount: 1 Projectile_Type: egg Projectile_Speed: 40 Projectile_Damage: 4 Bullet_Spread: 1 Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0 Sneak: Enable: true No_Recoil: true Bullet_Spread: 0.75 Reload: Enable: true Reload_Amount: 7 Reload_Duration: 40 Sounds_Out_Of_Ammo: UI_BUTTON_CLICK-1-1-0 Sounds_Reloading: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_OPEN-1-2-8,BLOCK_WOODEN_DOOR_CLOSE-1-2-23,BLOCK_WOODEN_DOOR_CLOSE-1-2-38 Dual_Wield: Single_Reload_Duration: 25 Sounds_Single_Reload: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_CLOSE-1-2-23 Sounds_Shoot_With_No_Ammo: UI_BUTTON_CLICK-1-2-0 Abilities: Reset_Hit_Cooldown: true Backstab: Enable: true Bonus_Damage: 2 Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0 Particles: Enable: true Particle_Backstab: BLOCK_BREAK-55 Hit_Events: Enable: true Blunderbuss: Item_Information: Item_Name: "&eBlunderbuss" Item_Type: 417 Item_Lore: "&eFrom the 17th to the 19th centuries, the Blunderbuss proved a popular weapon for its intimidating appearance and man-stopping capability." Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0 Shooting: Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Delay_Between_Shots: 3 Recoil_Amount: 5 Projectile_Amount: 8 Projectile_Type: egg Removal_Or_Drag_Delay: 4-false Projectile_Speed: 30 Projectile_Damage: 5 Projectile_Flames: false Projectile_Incendiary: Enable: false Duration: 80 Bullet_Spread: 1 Reset_Fall_Distance: true Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ITEM_FIRECHARGE_USE-1-1-0 Sneak: Enable: true No_Recoil: true Bullet_Spread: 1 Reload: Enable: true Reload_Amount: 2 Reload_Bullets_Individually: true Reload_Duration: 15 Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1 Firearm_Action: Type: break Open_Duration: 10 Close_Duration: 15 Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0 Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0 Abilities: Reset_Hit_Cooldown: true No_Fall_Damage: true Hit_Events: Enable: true Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0 Damage_Based_On_Flight_Time: Enable: true Bonus_Damage_Per_Tick: -1 Maximum_Damage: -4 Particles: Enable: true Particle_Impact_Anything: BLOCK_BREAK-51 Duval Model 1765 Flintlock Pistol: Item_Information: Item_Name: "&eDuval Model 1765 Flintlock Pistol" Item_Type: 417 Item_Lore: "&The Duval a Nantes flintlock pistol emerged between 1760 and 1770 and was conventional in every way." Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0 Shooting: Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Delay_Between_Shots: 3 Recoil_Amount: 5 Projectile_Amount: 8 Projectile_Type: egg Removal_Or_Drag_Delay: 4-false Projectile_Speed: 30 Projectile_Damage: 5 Projectile_Flames: false Projectile_Incendiary: Enable: false Duration: 80 Bullet_Spread: 1 Reset_Fall_Distance: true Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ITEM_FIRECHARGE_USE-1-1-0 Sneak: Enable: true No_Recoil: true Bullet_Spread: 1 Reload: Enable: true Reload_Amount: 2 Reload_Bullets_Individually: true Reload_Duration: 15 Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1 Firearm_Action: Type: break Open_Duration: 10 Close_Duration: 15 Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0 Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0 Abilities: Reset_Hit_Cooldown: true No_Fall_Damage: true Hit_Events: Enable: true Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0 Damage_Based_On_Flight_Time: Enable: true Bonus_Damage_Per_Tick: -1 Maximum_Damage: -4 Particles: Enable: true Particle_Impact_Anything: BLOCK_BREAK-51
Hey diggingstyle, i believe the problem you are having is not giving a line break between each gun. Just in case you did not understand when i meant, here's what i was talking about:
Britsh Land Musket:Item_Information:Item_Name: "&eBritish Land Musket"Item_Type: 417Item_Lore: "&eServed the British Army from 1722 to 1838."Sounds_Acquired: BAT_TAKEOFF-1-1-0Shooting:Cancel_Left_Click_Block_Damage: trueCancel_Right_Click_Interactions: trueProjectile_Amount: 1Projectile_Type: energyProjectile_Subtype: 40-1-NONE-0Projectile_Damage: 12Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0Reload:Enable: trueReload_Amount: 3Reload_Bullets_Individually: trueReload_Duration: 10Sounds_Reloading: IRONGOLEM_THROW-1-2-0Firearm_Action:Type: pumpOpen_Duration: 1Close_Duration: 1Sound_Open: PISTON_EXTEND-1-2-0Sound_Close: PISTON_EXTEND-1-2-0Abilities:Reset_Hit_Cooldown: trueSuper_Effective: ZOMBIE-2Particles:Enable: trueParticle_Player_Shoot: BLOCK_BREAK-57Hit_Events:Enable: trueSounds_Shooter: SHOOT_ARROW-1-2-0
See this empty line? you have to add it between every gun you make. Scroll down.Bayonet:Item_Information:Item_Name: "&eBayonet"Item_Type: 417Item_Lore: "&eOriginally used for close combat fighting.|&eLeft click to melee enemies|&ewith the blade."Melee_Attachment: BladeSounds_Acquired: BAT_TAKEOFF-1-1-0Shooting:Right_Click_To_Shoot: trueCancel_Left_Click_Block_Damage: trueCancel_Right_Click_Interactions: trueDelay_Between_Shots: 2Projectile_Amount: 1Projectile_Type: snowballProjectile_Speed: 40Projectile_Damage: 2Bullet_Spread: 0.5Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0Reload:Enable: trueReload_Amount: 6Reload_Duration: 35Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28Firearm_Action:Type: revolverOpen_Duration: 5Close_Duration: 5Sound_Open: DOOR_OPEN-1-2-0Sound_Close: DOOR_CLOSE-1-2-0Abilities:Reset_Hit_Cooldown: trueHit_Events:Enable: trueSounds_Shooter: SHOOT_ARROW-1-2-0Line is still here.The Model 1752:Item_Information:Item_Name: "&eThe Model 1752"Item_Type: 417Item_Lore: "&eThe Model 1752 became the first standardized long gun of the Spanish Army when adopted.Sounds_Acquired: BAT_TAKEOFF-1-1-0Shooting:Cancel_Left_Click_Block_Damage: trueCancel_Right_Click_Interactions: trueProjectile_Amount: 1Projectile_Type: snowballProjectile_Speed: 1000Projectile_Damage: 12Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0Custom_Death_Message:Normal: "&e<victim> was sniped by <shooter>'s Model 1752!"Reload:Enable: trueStarting_Amount: 0Reload_Amount: 5Reload_Bullets_Individually: trueReload_Duration: 10Sounds_Reloading: NOTE_STICKS-1-1-0Firearm_Action:Type: boltOpen_Duration: 8Close_Duration: 7Close_Shoot_Delay: 6Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2Sound_Close: PISTON_EXTEND-1-2-0Headshot:Enable: trueBonus_Damage: 12Sounds_Shooter: NOTE_PLING-1-2-0Sounds_Victim: VILLAGER_DEATH-1-1-0Abilities:Reset_Hit_Cooldown: trueKnockback: 3Particles:Enable: trueParticle_Player_Shoot: BLOCK_BREAK-1Particle_Terrain: trueFireworks:Enable: trueFirework_Headshot: STAR-TRUE-TRUE-250-0-0Scope:Enable: trueNight_Vision: trueZoom_Amount: 5Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0Hit_Events:Enable: trueSounds_Shooter: SHOOT_ARROW-1-2-0 #Here's the problem. You have to press enter and create another line at the end of a gun config.British Sea Service Pistol:Item_Information:Item_Name: "&eBritish Sea Service Pistol"Item_Type: 417Item_Lore: "&eThe BSSP managed a healthy service life covering decades and several major conflicts of the period."Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0Shooting:Dual_Wield: trueCancel_Left_Click_Block_Damage: trueCancel_Right_Click_Interactions: trueDelay_Between_Shots: 2Recoil_Amount: 2Projectile_Amount: 1Projectile_Type: eggProjectile_Speed: 40Projectile_Damage: 4Bullet_Spread: 1Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0Sneak:Enable: trueNo_Recoil: trueBullet_Spread: 0.75Reload:Enable: trueReload_Amount: 7Reload_Duration: 40Sounds_Out_Of_Ammo: UI_BUTTON_CLICK-1-1-0Sounds_Reloading: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_OPEN-1-2-8,BLOCK_WOODEN_DOOR_CLOSE-1-2-23,BLOCK_WOODEN_DOOR_CLOSE-1-2-38Dual_Wield:Single_Reload_Duration: 25Sounds_Single_Reload: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_CLOSE-1-2-23Sounds_Shoot_With_No_Ammo: UI_BUTTON_CLICK-1-2-0Abilities:Reset_Hit_Cooldown: trueBackstab:Enable: trueBonus_Damage: 2Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0Particles:Enable: trueParticle_Backstab: BLOCK_BREAK-55Hit_Events:Enable: true ##same thing here. you did not create a space.Blunderbuss:Item_Information:Item_Name: "&eBlunderbuss"Item_Type: 417Item_Lore: "&eFrom the 17th to the 19th centuries, the Blunderbuss proved a popular weapon for its intimidating appearance and man-stopping capability."Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0Shooting:Cancel_Left_Click_Block_Damage: trueCancel_Right_Click_Interactions: trueDelay_Between_Shots: 3Recoil_Amount: 5Projectile_Amount: 8Projectile_Type: eggRemoval_Or_Drag_Delay: 4-falseProjectile_Speed: 30Projectile_Damage: 5Projectile_Flames: falseProjectile_Incendiary:Enable: falseDuration: 80Bullet_Spread: 1Reset_Fall_Distance: trueSounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ITEM_FIRECHARGE_USE-1-1-0Sneak:Enable: trueNo_Recoil: trueBullet_Spread: 1Reload:Enable: trueReload_Amount: 2Reload_Bullets_Individually: trueReload_Duration: 15Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1Firearm_Action:Type: breakOpen_Duration: 10Close_Duration: 15Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0Abilities:Reset_Hit_Cooldown: trueNo_Fall_Damage: trueHit_Events:Enable: trueSounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0Damage_Based_On_Flight_Time:Enable: trueBonus_Damage_Per_Tick: -1Maximum_Damage: -4Particles:Enable: true Particle_Impact_Anything: BLOCK_BREAK-51
##just create an empty line like this; it should fix all your problems.Duval Model 1765 Flintlock Pistol:Item_Information:Item_Name: "&eDuval Model 1765 Flintlock Pistol"Item_Type: 417Item_Lore: "&The Duval a Nantes flintlock pistol emerged between 1760 and 1770 and was conventional in every way."Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0Shooting:Cancel_Left_Click_Block_Damage: trueCancel_Right_Click_Interactions: trueDelay_Between_Shots: 3Recoil_Amount: 5Projectile_Amount: 8Projectile_Type: eggRemoval_Or_Drag_Delay: 4-falseProjectile_Speed: 30Projectile_Damage: 5Projectile_Flames: falseProjectile_Incendiary:Enable: falseDuration: 80Bullet_Spread: 1Reset_Fall_Distance: trueSounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ITEM_FIRECHARGE_USE-1-1-0Sneak:Enable: trueNo_Recoil: trueBullet_Spread: 1Reload:Enable: trueReload_Amount: 2Reload_Bullets_Individually: trueReload_Duration: 15Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1Firearm_Action:Type: breakOpen_Duration: 10Close_Duration: 15Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0Abilities:Reset_Hit_Cooldown: trueNo_Fall_Damage: trueHit_Events:Enable: trueSounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0Damage_Based_On_Flight_Time:Enable: trueBonus_Damage_Per_Tick: -1Maximum_Damage: -4Particles:Enable: true Particle_Impact_Anything: BLOCK_BREAK-51
If this does not solve your problem, check every node and see if you have replaced ':' with ';'. It's a common mistake i make sometimes.
Other problems might be:
-Not putting the correct amount of spaces between each node
-Invalid nodes
-Invalid symbols or quotes somewhere in the nodes.
If you need any help with crackshot, email me with the email here: [email protected]
I'll try to help with the best of my crackshot knowledge.
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