Charge Time #32


  • New
  • Enhancment
Open
Assigned to shampaggon
  • _ForgeUser6965652 created this issue Jun 29, 2013

    What happened?: Currently there's no way of having a gun require a charge time before it can shoot.

    What is supposed to happen?: Have the ability to set a charge time on the weapon so you have to wait some time before the gun will shot. Example:
        Charge:
            Enable: true/false
            Charge_Time: in ticks
            Sounds_Charge: sounds played while charging

    How it will help?: It would allow items like miniguns, lasers to have a little charge time before they can shoot, minigun would "spin it's barrels" and lasers would "charge up".

  • _ForgeUser6965652 added the tags New Enhancment Jun 29, 2013
  • _ForgeUser6965652 posted a comment Jun 29, 2013

    Also I hope you'll add, when 1.6 comes out, the ability to have custom sounds from the resource pack.

  • Shampaggon posted a comment Jul 2, 2013

    I will confirm a windup feature is planned, but will most probably be unlike anything you have just described. Popular to contrary belief, there is no simple method of checking if a mouse button is being held.

    EDIT: Planned, but dismissed. I'm placing this concept on the back burner.


    Edited Aug 26, 2013
  • Shampaggon removed a tag New Jul 2, 2013
  • Shampaggon added a tag Accepted Jul 2, 2013
  • _ForgeUser6965652 posted a comment Jul 3, 2013

    I'm aware that you can't check if a mouse is being held but I was thinking you would simply click to shoot and the "wait time" would start, playing the sounds, and then start shooting after the time set passed. Maybe also add the feature to choose to stand still for it to work or it stops (good for an RPG like the Javelin), or maybe if you click again it would stop the charge (minigun), or simply there would be no way to stop the charge (laser).

  • Shampaggon removed a tag Accepted Aug 26, 2013
  • Shampaggon added a tag New Aug 26, 2013

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