Spread Fall and No Knockback for Weapons #256


  • New
  • Enhancment
Open
Assigned to shampaggon
  • _ForgeUser8733065 created this issue Dec 25, 2014

    Well both things are already explaining themselves.

    Spread Fall:
    As longer as you shoot the Spread will increase or decrease
    The Module for it:

    Spread_Fall:
    Enabled: true
    Spread_Increase: false (If you want to make to increase the Accuracy if shooting or decrease it)
    After_Shoot: 2 (After which Shots theSpread should start Increase or decrease)
    Refresh_Spread_After: 20 (Value in Ticks, This is the time when the Spread refreshes to it's original Value

    The Knockback:
    If you shot a Guy he gets knocked back but if you shoot him with an Automatic Gun he is like flying. You should redo the "Knockback" under Abilities if you set Knockback: 0 it should deal no knockback.

  • _ForgeUser8733065 added the tags New Enhancment Dec 25, 2014
  • _ForgeUser1569130 posted a comment Jun 5, 2015

    Your request is being asked thousand times and Shampaggon never tried to implement them. I think he do not want to implement these to not Crackshot being broken on every Minecraft updates.


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