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Well both things are already explaining themselves.
Spread Fall: As longer as you shoot the Spread will increase or decrease The Module for it:
Spread_Fall: Enabled: true Spread_Increase: false (If you want to make to increase the Accuracy if shooting or decrease it) After_Shoot: 2 (After which Shots theSpread should start Increase or decrease) Refresh_Spread_After: 20 (Value in Ticks, This is the time when the Spread refreshes to it's original Value
The Knockback: If you shot a Guy he gets knocked back but if you shoot him with an Automatic Gun he is like flying. You should redo the "Knockback" under Abilities if you set Knockback: 0 it should deal no knockback.
Your request is being asked thousand times and Shampaggon never tried to implement them. I think he do not want to implement these to not Crackshot being broken on every Minecraft updates.
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