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What steps will reproduce the problem?1. N/A2.3.
What happened? When would shooting a gun at an armored player, the armor is ignored.
What was supposed to happen? The armor was suppose to absorb some of the damage and not be ignored.
What version of CrackShot are you using? The latest (1.7.4 I believe)
Were there any errors in the console? If so, what were they?NoPlease provide your configuration file if necessary.One of my guns,10mmPistol: Item_Information: Item_Name: "&e10mm Pistol" Item_Type: 2265 Item_Lore: "&e10mm Pistol: Uses Pumpkin Seeds." Sounds_Acquired: BAT_TAKEOFF-1-1-0 Shooting: Right_Click_To_Shoot: true Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Delay_Between_Shots: 6 Projectile_Amount: 1 Projectile_Type: snowball Projectile_Speed: 40 Projectile_Damage: 6 Bullet_Spread: 0.5 Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0 Reload: Enable: true Reload_Amount: 12 Reload_Duration: 40 Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28 Take_Ammo_On_Reload: True Firearm_Action: Type: revolver Open_Duration: 5 Close_Duration: 5 Sound_Open: DOOR_OPEN-1-2-0 Sound_Close: DOOR_CLOSE-1-2-0 Abilities: Reset_Hit_Cooldown: true Hit_Events: Enable: true Sounds_Shooter: SHOOT_ARROW-1-2-0 Ammo: Enable: true Ammo_Item_ID: 361 Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0 Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
I've figured it out, if your running CraftBukkit dev build 3097 it wont work. Use the CraftBukkit beta build 3092. There is an issue with the newest build.
Ok thank you
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