Configuration

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
config:
    customExpLoss: false
    playerDelevel: true
    virtualEXP: false
    showTotal: false
    expLossByTotal: false
    expBurn: 0

monster:
    CaveSpider: 10
    Creeper: 10
    Enderman: 10
    Ghast: 10
    Giant: 10
    PigZombie: 10
    Silverfish: 10
    Skeleton: 10
    Slime: 10
    Spider: 10
    Wolf: 10
    Zombie: 10

animal:
    Chicken: 1
    Cow: 1
    Pig: 1
    Sheep: 1
    Squid: 1

expLoss:
    Basic: 0
    Contact: 0
    Drown: 0
    Fire: 0
    Lava: 0
    Lightning: 0
    Starve: 0
    Suicide: 0
    TnT: 0
    Void: 0

Defaults

  • All the values above are the defaults for this plugin. If any of the values are incorrect, they will reset to the default values.

config:

customExpLoss:

  • true: uses all expLoss values
  • false: only uses Basic

playerDelevel:

  • true: Players can lose enough experience to go "down" levels
  • false: Players keep the level they are currently at.

virtualEXP:

  • true: no orbs drop, 100% of the experience goes to the last player to damage the monster/animal
  • false: orbs drop like normal

virtualPlayerEXP:

  • true: no orbs drop when player dies, 100% of experience goes to last damager
  • false: orbs drop like normal

virtualBlockEXP:

  • true: experience is given to the player that broke the block
  • false: orbs drop normally

hideVirtualEXPMessage:

  • true: virtual experience messages don't show
  • false: virtual experience messages show

showTotal:

  • true: Shows players "total experience" on /exp
  • false: Only shows Level and Experience

expLossByTotal:

  • true: Lose percent based on "total experience"
  • false: Lose percent based on "level"

expBurn:

  • Percent of experience lost permanently on death

stopMonsterEXP:

monsterSpawner:

  • true: monsters from monsterSpawners don't give experience
  • false: monsters from monsterSpawners do give experience

multipliers:

  • Value must be 1 or higher

monsterEXP:

  • Experience multiplier

monster/animal:

  • Experience each monster/animal drops on kill
  • Must be more than 0.

expLoss:

  • Percent of experience lost on death (0-100)
  • Only basic is applied when customExpLoss: false

Basic:

  • The default percent that is lost on death. Used in most cases
  • Default: 10

Contact:

  • Percent lost on death by contact (eg: Cactus)

Drown:

  • Percent lost when you drown

Fire:

  • Percent lost when you die by fire

Lava:

  • Percent lost when you die in lava

Lightning:

  • Percent lost when struck by lightning

Starve:

  • Percent lost when you starve to death

Suicide:

  • Percent lost on suicide (eg: /kill)

TnT:

  • Percent lost when blown up by TnT (not creepers)

Void:

  • Percent lost when you fall into the void

blockExp:

  • Can set a value per block type (auto generated)