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40 | config:
customExpLoss: false
playerDelevel: true
virtualEXP: false
showTotal: false
expLossByTotal: false
expBurn: 0
monster:
CaveSpider: 10
Creeper: 10
Enderman: 10
Ghast: 10
Giant: 10
PigZombie: 10
Silverfish: 10
Skeleton: 10
Slime: 10
Spider: 10
Wolf: 10
Zombie: 10
animal:
Chicken: 1
Cow: 1
Pig: 1
Sheep: 1
Squid: 1
expLoss:
Basic: 0
Contact: 0
Drown: 0
Fire: 0
Lava: 0
Lightning: 0
Starve: 0
Suicide: 0
TnT: 0
Void: 0
|
Defaults
- All the values above are the defaults for this plugin. If any of the values are incorrect, they will reset to the default values.
config:
customExpLoss:
- true: uses all expLoss values
- false: only uses Basic
playerDelevel:
- true: Players can lose enough experience to go "down" levels
- false: Players keep the level they are currently at.
virtualEXP:
- true: no orbs drop, 100% of the experience goes to the last player to damage the monster/animal
- false: orbs drop like normal
virtualPlayerEXP:
- true: no orbs drop when player dies, 100% of experience goes to last damager
- false: orbs drop like normal
virtualBlockEXP:
- true: experience is given to the player that broke the block
- false: orbs drop normally
hideVirtualEXPMessage:
- true: virtual experience messages don't show
- false: virtual experience messages show
showTotal:
- true: Shows players "total experience" on /exp
- false: Only shows Level and Experience
expLossByTotal:
- true: Lose percent based on "total experience"
- false: Lose percent based on "level"
expBurn:
- Percent of experience lost permanently on death
stopMonsterEXP:
monsterSpawner:
- true: monsters from monsterSpawners don't give experience
- false: monsters from monsterSpawners do give experience
multipliers:
- Value must be 1 or higher
monsterEXP:
monster/animal:
- Experience each monster/animal drops on kill
- Must be more than 0.
expLoss:
- Percent of experience lost on death (0-100)
- Only basic is applied when customExpLoss: false
Basic:
- The default percent that is lost on death. Used in most cases
- Default: 10
Contact:
- Percent lost on death by contact (eg: Cactus)
Drown:
- Percent lost when you drown
Fire:
- Percent lost when you die by fire
Lava:
- Percent lost when you die in lava
Lightning:
- Percent lost when struck by lightning
Starve:
- Percent lost when you starve to death
Suicide:
- Percent lost on suicide (eg: /kill)
TnT:
- Percent lost when blown up by TnT (not creepers)
Void:
- Percent lost when you fall into the void
blockExp:
- Can set a value per block type (auto generated)