Controllable Mobs API v1
Details
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FilenameControllableMobsAPI.jar
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Uploaded by
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UploadedNov 22, 2012
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Size99.54 KB
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Downloads969
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MD5a4e07fca555d5001ca6b021781c08be4
Supported Bukkit Versions
- CB 1.4.5-R0.2
Changelog
Important! Publishing changed! Reading the new publish guideline is recommended.
- compatible with Minecraft 1.4.5
- refactored the API to a standalone plugin
- added some log messages
- native interfaces are catching all errors correctly now
- improved the AI behavior management significantly!
- when removing behaviors, they are being shut down gracefully if they have been active.
- clearing the AI should not longer interrupt actions like moveTo()
- AI modifying processes are now using native interfaces
- resolving entity classes Monster, Creature, Animals, LivingEntity properly
- changes for ControllableMob
- action methods move(Location), ... will work for distances greater than 100 blocks now
- added method getDefaultQueueFlag()
- added method setDefaultQueueFlag(boolean defaultQueue)
- methods addAIBehavior and addAIBehaviors will throw an IllegalArgumentException if the behavior is null or already added
- method removeAIBehavior will throw an IllegalArgumentException if the behavior is null or not added
- method clearActionQueue will mark all actions in the queue as CANCELLED
- method callback(Runnable runnable) will return a ControllableMobAction instance
- added action methods look(Entity) and look(Location) - the entity will look at the specified position
- added action methods follow(Entity), ... - the entity will follow another entity
- calling methods when the ControllableMob has been unassigned will throw an IllegalStateException
- added method isActionRunning(ActionType)
- changes for ControllableMobs
- trying to instantiate this class will throw an AssertionError
- all .assign() methods will throw an IllegalArgumentException or IllegalStateException when invoked with wrong parameters
- added method unassign(ControllableMob<?> controllabelMob) - free memory and reset entity
- changes for ControllableMobAction
- added method getType()
- implemented ActionState.BLOCKED for moveTo(), when the target location is in another world or not reachable by the entity
- implemented ActionState.BLOCKED for target(), when the target is in another world
- implemented ActionState.BLOCKED for lookAt(), when the target is in another world
- implemented ActionState.BLOCKED for follow(), when the target is in another world
- added API enum ActionType
- added LOOK, FOLLOW
- changes for ActionState
- added PREPARING, IDLE
- removed all static methods getPFGClass() from AIBehaviors