improved compatibility checks and conversion stability for EntityTypes or subclasses of Entity
modified constructors of AITargetNearest
removed parameter maxDistance of AITargetNearest (was not applicable)
AIAttackRanged is not longer available for mobs which don't have ranged attacks as default. Since now, you can add AIAttackRanged only to Skeleton, Snowman, Witch and Wither.
calling moveTo with an unreachable location will cause a deadlock for the specific entity
interfering targets of target() and AITargetNearest will cause a deadlock for the targeting system of the specific entity