ClearLagg
Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.
- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable
Command | Description | Permission |
---|---|---|
/lagg clear | (Clears entities) | lagg.clear |
/lagg check [world1 world2...] | (Counts all entities) | lagg.check |
/lagg reload | (Reloads schedulers/config) | lagg.reload |
/lagg killmobs | (Kills mobs) | lagg.killmobs |
/lagg area <radius> | (Removes entities within given radius) | lagg.area |
/lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
/lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
/lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
/lagg admin | (Manage clearlag's modules) | lagg.admin |
/lagg gc | (Attempt to free memory) | lagg.gc |
/lagg tps | (View current TPS) | lagg.tps |
/lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
/lagg | (Shows helpful page) |
lagg.help |
Name | Description | Link |
---|---|---|
SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/
The Clearlagg cleans when she removes the "Picture Frame" bug!
@GoldenWrapper
Not at all
Does this interfere with redstone?
"Very lightweight"
THANK YOU!!!
How can I set it to remove entities from mods? Like boomerangs from Balkons Weapon mod?
@MadKings
Save the config. Also, reloads are no longer compatible with clearlag atm. Make sure you fully reboot the server
I downloaded it, restarted my server and went into the config file to change the time between each removal of items and the color of the chat but i'v done restarts and reloads and it just doesn't seem to change.
Any help?
I putted items:true in config and when I type /lagg clear it says that there are cleaned 0 entities, and I dropped some items on the floor? help?
@bob7l
That's what is so strange. If I do /lagg area 120, it now reports "957 entities have been removed..." and if I do another /lagg chunk, it responds w/ that same number still existing.
Further, I can spam /lagg area 120, and it will say "xxx entities have been removed" (the same number every time). I've used clearlagg quite a lot, and I've never run into the issue.
@landontc
Could be bugged up entities, /lagg area 120 on top of that chunk should fix it.
For some reason on my server, clearlagg reports a chunk as having 800+ entities in it. Going to that chunk reveals nothing. Even resetting that entire chunk to air/stone doesn't change it.
If I travel there and do a /lag clear, it reports removing the 800+ items, but subsequent /lagg chunk show the items as still there. /lagg check reports them as items on the ground, but they simply aren't there.
Even stranger, on server reboots, the chunk it reports the entities in seems to move 1 chunk, in between about 4 total chunks (it rotates among those 4 chunks).
Any ideas?
@Waterworth12
Already added, you just gotta figure out what the mob type is for witherskeleton. It might be WitherSkeleton.
Hey, could you support Witherskeleton so I can reduce those, I don't want to do it through Skeletons.
If you use the chunk unloader some chunks will not reload and when you enter them you will just continue to fall.
"Finding more lag causing entities " <- Maps
@CollinPotato9
Mob removal does work, you just didn't read my tutorial :(
http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/
CASE SENSITIVE!
mobs: - Zombie - Cow
@CollinPotato9
Mod remove link to unapproved file.
Oh uhm also I have the * in pex and I am OP and yet I still don't have permission to use /lagg...
Hello, I use this plugin to keep the entity count on my servers in control. It has occurred to me that there is no way to make ClearLagg automatically remove mobs. I have remove mobs set to true for every type in all 3 places in the config, but it does not remove them. I would really appreciate it if you could add the feature of autoremoving mobs. Thanks.
Love the plugin but when i type in /lagg it says that I don't have permission to use this command, then on the console I try and same thing. Please fix this but overall great plugin.
@Ar7ific1al
My bad, lagg.help was added