ClearLagg
Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.
- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable
Command | Description | Permission |
---|---|---|
/lagg clear | (Clears entities) | lagg.clear |
/lagg check [world1 world2...] | (Counts all entities) | lagg.check |
/lagg reload | (Reloads schedulers/config) | lagg.reload |
/lagg killmobs | (Kills mobs) | lagg.killmobs |
/lagg area <radius> | (Removes entities within given radius) | lagg.area |
/lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
/lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
/lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
/lagg admin | (Manage clearlag's modules) | lagg.admin |
/lagg gc | (Attempt to free memory) | lagg.gc |
/lagg tps | (View current TPS) | lagg.tps |
/lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
/lagg | (Shows helpful page) |
lagg.help |
Name | Description | Link |
---|---|---|
SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/
@bob7l
What's the difference between...
creature: animals: monster:
@bricklook
It should work fine for 1.3.2, It may not remove falling sand though.
can you make it for CB-R2.0 1.3.1/1.3.2 please?
What's the difference between...
creature: animals: monster:
@AgentPancakes41
Well you could set all animal removal to false in the config.
Is there a way I can just clear the items on the ground? I don't want to mess w/ people's farms.
Is this compatible with NoLagg? I'm guessing it is but just want to make sure.
Any suggestions?
@codydbgt
Well i suggest you delete your current config and allow my plugin to update the config. I can guarantee this plugin works on linux, tekkit, bukkit, and of course windows.
@bob7l
i runn tekkit :| could you please get this working on linux :| the timer doesent work
@Sk8Sanctified
Either one will work, for a more efficient interval disable try setting autoremoval to false.
How do you remove the interval. With -1? or 0?
will it remove those annoying stuck fireballs that float in the air?
@Pr07o7yp3
Well idk if that would be very stable.. 30,000 chunks to check might cause TPS drops..
@Jasonfrog
Is this 1.3.2? Are you sure it's my plugin? It's not guaranteed to work properly with 1.3.2 yet.
Ummm... i dont know why clearlag is getting rid of all the aniamls http://pastie.org/4651860 <
- this is my config i turn creatures mobs and animals off but its still deleting animals so my players are unable to make animal farmsIf you can add a Interval, to automatically clear entities, I will use this plugin!
It doesn't remove experiance orbs.
Also, I have an idea. You can add removes per chunks. I mean if items,exp,etc in a chunk are much many to remove them only from that chunk doesn't in all world. :)
@FinalSmasher
Yes this has already been added, but will not release until a stable 1.3.2 is out. I don't think i want to add a countdown timer in though.
@bob7l
Sorry if I wasn't so precise.
I know that there's already a warning message but, could you please create and countdown telling the players that the ground is going to be cleaned ?
I could be configurable by 3 parameters:
-> PreWarn: (true/false) - Warn players in how much seconds the ground is going to be cleaned ?
-> PreWarnType: (Countdown/FixedWarn) - What kind of PreWarn will be made. Countdown: Shows a message every second starting from the chosen value until 0 (when the cleaning happens). FixedWarn: Shows only one message warning the players with a fixed time before the cleaning happens.
-> PreWarnTime: (integer value) - How much time before the ground cleaning the PreWarn is going to happen ? (in seconds)
In fact, the schedule won't change, the only change happens when youre couting the ticks to do the cleaning. When the ticks get on (ScheduleTicks - PreWarTime(in ticks)) you show a message warning that in (PreWarTime) the cleaning is going to happen (in caso of FixedWarn) or you start to show a message every second, decreasing PreWarTime in one second, until it reaches to 0 and the cleaning happen.
I think thats a good idea, and i don't think it would be very difficult, but it's a request. I would be very greatefull to you = X.
And, one more time, THANKS for the GREAT WORK. Just for answering my other post, thanks alot.
Sorry for my bad English, I'm from Brazil. = / Cya