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What is the enhancement in mind? How should it look and feel?Hello, I don't 100% know if this is possible in this plugin yet. But I was wondering if it would be possible to add in a way to add commands that would run during the auto removal?
Please provide any additional information below.
I'm probably going to make the clear actions for all modules programmable. So u can choose what clearlag does when something is removed.
Also, what commands would you run at the cleartime? Defiantly don't run things like /lagg unloadchunks.
@bob7l: Go
I was mostly just looking into to adding in the command /lagg killmobs due to I have a plugin that merges mobs together and sets the mob with a custom name tag so yeah. Also I was wondering if it would be possible to add in for the auto-removal messages too add spaces like so:
----------------------
time:460 message:
- ' '
- '* ALL DROPPPED ITEMS WILL BE CLEARED IN 30s *'
Random_Player: sadasdasd
* ALL DROPPPED ITEMS WILL BE CLEARED IN 30s *
RyujiX: dasdasdasdasd
@RyujiXx: Go
Alright that makes sense, i'll add a command section soon most likely.
And for the multi-messages.. The issue with having more then one message is, that many more messages will be parsed and sent to players because there is no split line function in bukkit. So that totals to 3 messages per player (If not more). 100 players means 300 packets will be initialized and sent at that very second which will most likely introduce a lot of lagg.
Hey with build #30 on the development website you're now able to configure entities MUCH better which should meet your needs.
Here is the new system example: http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/
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