CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002
More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
So, anything happening with this awesome project lately? :3
Hi there :D
Is there a way to get the same world on different styles? ie. I would like to have 2 worlds, one normal and one destroyed, but both using the same seed/landscape. Is there a way?
Thanks in advance!
@_UltraPro_
You can't do that at the moment. Sorry. It is on my list of things to look at but for now people just building multiple worlds with the same seed and TP between them for the whole "time travel" effect.
Hey everyone, does anyone know what code to use to be able to generate multiple worldtypes on one map? For example /mv create factionsworld normal -g CityWorld:Destroyed:Normal:Flooded:SandDunes:SnowDunes I would like to know how to enable all of these worldtypes on the same map! Thanks guys!
@ergenta
Well it can take longer to make worlds with CityWorld than with vanilla... but then again it is building many more and larger things. But with that said... due to how random works, sometimes it can be a bit of a walk to get to the cities. If you want I am happy to take a look at your multiverse and cityworld YMLs, along with your coordinates, and I can give you directions to the nearest city.
uuuuuh, I installed your plugins and i made a new world using multiverse. followed your instructions on making the world and it looks like a normal world, except it takes longer to render.
WTF?
Ah! i get it. it's a trolling plugin to slow down my server. Clever, you are.
@jakimfett
Among many other things, water is replaced in the sewers/fountains when the world uses the DESTROYED switch (or if you are using the individual IncludeDecayedNature setting). Which are you using?
Any idea why CityWorld is generating lava instead of water in the sewers?
Oh my god!
You fixed my problem.I should call you Doctor Churchill.
Best Plugin Designer! OWOb
I love this plugin. This is great for roleplaying or economy servers. :D Thanks for making it.
@acac1110
What version of MW are you using? Also can you Private Message me the log with the error? Thanks
@DaddyChurchill Sorry for the poor English. I mean this plugin.When I update the Cityworld to v2.992.
I can not useing this command(/mw create /cityname plugin:CityWorld:Floating) -
to create Ctyworld any more.It shows me :doesn't have a valid syntax
When I change back to older versions.It stills shows me syntax problem.
My bukkit versions : 1.7.10
@acac1110
Which update do you mean? Which versions are you running?
After update.My multiworld doesn't work anymore.
It shows me :doesn't have a valid syntax
How can I fix it? OWO
@SilverKytten
Thanks for compliment and have fun playing :-)
I'm going to test this out on a modded 1.7.2 .... This plugin just looks absolutely amazing!
@DaddyChurchill
Yeah I put one up myself ;)
Tho I just donated for CityWorld, I'd have to buy it again then lol!
@SableDnah
Humm... premium resources looks interesting :-)
@DaddyChurchill
People seam to still post stuff here (the page system seams better) but there is a resources area in spigot forums - http://www.spigotmc.org/resources/ there's an add resource button.
I've done my plugins in both ;)
@DaddyChurchill
Good news folks, that was it. Alas I now have two issues... first there seems to be a bug in the parks, I need to track that down to make sure it isn't another strange side effect of 1.8. Second... and this is more important... I have to figure out where Spigot plugins live so that they can be downloaded. I assume posting it here is a silly idea :-)
I will look at that tomorrow, till then: ta ta