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I am using this plugin on Cauldron server, version: 1.7.10-1.1207.01.187
Everything else seem to follow the limits but for some reasons, every now and then, Chickens spawn in big amounts.
Even when I have debug-messages: true I see that Chunk Spawner Limiter is actually culling chickens. For some reason, it sometimes doesn't do that.
config-version: 1 properties: debug-messages: false use-metrics: true check-chunk-load: false check-chunk-unload: false watch-creature-spawns: true check-surrounding-chunks: 2 active-inspections: false inspection-frequency: 300 notify-players: false spawn-reasons: NATURAL: true JOCKEY: false CHUNK_GEN: true SPAWNER: false EGG: false SPAWNER_EGG: false LIGHTNING: false BED: false BUILD_SNOWMAN: false BUILD_IRONGOLEM: false BUILD_WITHER: false VILLAGE_DEFENSE: false VILLAGE_INVASION: false BREEDING: false SLIME_SPLIT: false REINFORCEMENTS: false CUSTOM: true DEFAULT: true entities: ANIMAL:60 MONSTER:100 NPC:100 OTHER:100 SHEEP:3 CHICKEN:1 SQUID:3 PIG:2 COW:2
For testing purposes I set ANIMALS to 1. Looks like all animals are missing now but sometimes a group of 3-5 chickens still keep appearing (checking world generation by flying in creative mode).
PS. I noticed some error messages in Cauldron log. To satisfy Cauldron I edited configuration file "entities"-section...
#before entities: ANIMAL: 100
...to look like this:
#after foo: ANIMAL: entities.ANIMAL: 1
After the change, Cauldron log file doesn't show errors any more.
After trying JAS and realizing that chickens have rather big chance to spawn passively I guesss it's the passive spawning that causes chickens to appear.
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