ChunkOwn
Version 1.0.4
NOTE: This plugin requires you have Vault enabled on your server
This is a very simple way to handle griefers. It allows Player's to buy specific Chunks in the World so only they (and admins) can build there. Admins can limit how many Chunks each player can own, and Players can add Co-owners to allow them building rights.
Features:
- Supports all major Economies and Permission Plugins thanks to Vault
- You can change what command this plugin uses by editing the plugin.yml (found inside the plugin jar file)
- MultiWorld support
- Configurable properties
- Custom messages
- Players can buy unowned land, no need for Admins to run around protecting houses for Players
- Limit the amount of Chunks Players can own
- Custom buy/sell prices
- Customize how deep Players own land (defaulted near sea level)
- Option to automatically place a specific type of block along the edge of the Player's Chunk (to outline)
- Option to delete a Players owned Chunks and revert the Chunk back if they do not log in for a specified amount of days.
- Players can purchase Add-ons for their property such as chest locking, and auto healing
- Players can be notified when they enter someone else's owned land
- Players can be notified when another Player enters their owned land (with TextPlayer support)
- Players can preview land before they buy it
- Players can be forced to group their land together
- Optional increased cost for each additional Chunk
- Simple commands
- Blocks many griefing events
- Allows Co-owners who will also have build rights
- Co-owners can be a specific Player or a specific Permissions Group
Permission Nodes:
Commands:
Tutorials:
Video:
Coming soon!
@Codisimus
Do remember the fact that I can't code my way into or out of a virtual paper bag. Take all of this with a grain of proverbial salt.
I was thinking of something like this somewhere in the config: (Chunk 1 stuff) Buying price (to user): Selling price (to server): Optional message to display upon purchase (obviously not a necessity; just something that I thought to mention if this junk can be put into the config, anyway): Optional message upon selling (see previous):
(Chunk 2 junk) blah blah same parameters as above
(Chunk 3 shit) lather, rinse, repeat
The admin could make copy pasta to fill in as many of those as (s)he wants to, but if (s)he sets an ownership limit at 10 chunks, any "Chunk 11 crap" and so forth would just be ignored. I would [i]think[/i] that this is possible, since the owned chunks are individually documented, and I'm pretty sure that configs can be individually adjustable, since Heroes allows you to totally write in your own classes and abilities. If it's more trouble than it's worth, that's okay. I'm just hoping that either an optional "threshold" or "interval" system could be implemented (I could give examples of that, too.), or we could individually augment the prices of each owned chunk per player.
@sillyrosster
@astartica
That error should be fixed now, thanks for the posts.
I also added a sell multiplier to 0.5.2
I will be posting a video on how to change the command once I find a screen recorder that actually works.
@NoahIvaldi
I feel like this would not work out very well, how would you set these levels/prices?
@astartica
@jisaacs1207
@GmK1
In the next version, you will be able to modify the plugin.yml file to change the command to whatever you like. I will post a tutorial on how to do this as well.
as for hooking into Worldguard, I haven't had a chance to look into it. And by the three by three chunks, are you saying that when ever the player buys a chunk they buy 9? or there chunk purchased is the size of 9 chunks? (do they pay 9 times, or only once)
i got an Orebfuscator version that works with ChunkOwn. I will upload it as fast as i can. in Orebfuscator /chunk got edit to /cchunk
--------edit-------here's the link to download
http://netload.in/dateiqhdYB4xBlX.htm
Hello,
As previously mentioned, Orebfuscator uses the chunk command. Is it possible to change it so that we can manually choose the command via the config? It would be ideal for many people to fit the ambiance of their server.
Also, I know this is asking quite a bit, but is it possible to add the possibility of generating a worldguard region with definable flags if worldguard is present on a server? This would add a great deal of compatibility for more servers.
Finally, in the config, it would be great if we could define the size they are buying. For example, we could allow them to buy a minimum of 3 chunks by 3 chunks (9 chunks total). This would help us to make owning land a harder things to do (perfect for certain servers).
Thank!
Thanks for producing such a quality plugin!
Codisimus - Orebfuscator also uses the /chunk command syntax - any way you could aliases or something? :) Thanks!
hy codisimus
i got the error :-(
log of the error: http://pastebin.com/16kQJim7
log of the last serverstart: http://pastebin.com/uLLCxac8
I am getting this error: http://pastebin.com/rgDjWUPh and I have the new ChunkOwn version.
Any help would be appreciated.
@astartica
pistons have been fixed in the newest version
I will make the multiplier effect the sell price too.
repost the error if it happens again in version 0.5.1, it may be caused by you (or something else) deleting the save file while the plugin is running.
TY for quick fix!!
hy i have on my server chunkown 5.0 installed. users telled me 2 buggs.
first: sticky pistons doesnt work right in bought chunks.
secnond: when i buy chunks the multiplier does work. but if i sell chunks i always get the ground price without the multiplier
-------edit-----------i got today the 3rd or 4th time an errorwhere all bought chunks get deleted. heres the serverlog of these error
http://pastebin.com/iBjQ3B0G
installed ist chunk own 5.0
I swear, you make all the good plugins. I have a question about the optional progressive costs: Can we configure specific costs per number, or do we just set a base amount and an interval for each successive chunk? If the latter, I suggest the former in a future update. I'd like players to be able to buy their first five chunks pretty cheaply, their 6th-10th at a moderate price, the next 5 for a bit more, another 5 for a pretty penny, and any beyond 20 for a hefty chunk of change, you know? I don't mean that we should buy multiple chunks at once; I just mean that we should be able to configure costs for each additional chunk individually, you know? I hope that you're picking up what I'm putting down, 'cause I'm sure that there's a better way to say this... >.<
Just so you guys know what is in store, I plan on making many features (such as explosion protection, and fire resistance) optional so you as an admin can make users pay in order to get these features for their land. Much like how iCoLand was back when it existed.
@FaultlessWall
in 0.5.0 Chunks are protected from mob damage
@smon96
@wolfenit415
@skullonroses
0.5.0 protects from explosions and grass will now grow back.
@robotmegacorp
@caidcurse
Version 0.5.0 includes the ability to revert Chunks after they are disowned. I believe I have covered nearly all the features you two have requested (if not, please submit a ticket so I can keep track of it). My next step is to add dynmaps support.
@skullonroses
ok so I have everything working but I am so close to finishing the ability to revert chunks so I want to finish it. either way I will have a stable build released b4 I go to work in an hour.
You know what! You are right! Nevermind this is bukkit bug! Sorry!
@skullonroses
I realize that, it disappears at first but usually just comes right back