ChunkOrNoChunk
ChunkOrNoChunk
Introduction
ChunkOrNoChunk provides you per world control over the loading of new chunks, saving of existing chunks and which areas are kept in memory.
Configuration
logLevel: INFO worlds: example: keepSpawnInMemory: false preventNewChunks: true preventChunkSaves: true keepLoaded: area1: x1: -10 z1: -10 x2: 9 z2: 9
Features
- keepSpawnInMemory - This toggle can prevent the world from keeping it's spawn area in ram (12x12 chunks around the spawn location).
- preventNewChunks - Attempts to unload a chunk automatically if it's new, thus never creating it. - EXPERIMENTAL
- preventChunkSaves - Attempts to prevent saving changes to chunks - EXPERIMENTAL
- keepLoaded - Define custom areas to always keep in memory, can be used to emulate the function keepSpawnInMemory usually does but in different areas around the map.
Commands
None yet, reload planned.
Permissions
None yet, once reload command is implemented.
@crunkazcanbe
I`m looking to it! I need Unload Spawnchunks! But when will it be developed...@Melair
Clearlagg does all this but this would be a good alternative to the bulky Clearlagg plugin if this was all they needed it for. :-|