ChunkOrNoChunk

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

ChunkOrNoChunk

Introduction

ChunkOrNoChunk provides you per world control over the loading of new chunks, saving of existing chunks and which areas are kept in memory.

Configuration

logLevel: INFO
worlds:  
  example:
    keepSpawnInMemory: false
    preventNewChunks: true
    preventChunkSaves: true
    keepLoaded:
      area1:
        x1: -10
        z1: -10
        x2: 9
        z2: 9

Features

  • keepSpawnInMemory - This toggle can prevent the world from keeping it's spawn area in ram (12x12 chunks around the spawn location).
  • preventNewChunks - Attempts to unload a chunk automatically if it's new, thus never creating it. - EXPERIMENTAL
  • preventChunkSaves - Attempts to prevent saving changes to chunks - EXPERIMENTAL
  • keepLoaded - Define custom areas to always keep in memory, can be used to emulate the function keepSpawnInMemory usually does but in different areas around the map.

Commands

None yet, reload planned.

Permissions

None yet, once reload command is implemented.


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Bukkit