Capture Front
Summary
Capture Front is a new plugin that adds much more functionality to teamplay and pvp in minecraft smp. It revolves around the creation of teams [they can be permanent or fixed by admins for rp purposes] that can set up primary headquarters in any area they choose as long as it is not under the sphere of influence of any other team. What makes this plugin truly revolutionary and different then other factions plugins is that you will be able to compete for capture points set up by admins throughout the map in order to gain territory as well as supplies. The way it works is that there will be two types of capture points allocated throughout the map:
- Primary Capture Point- When captured by a team it enables that team to have a secondary spawn point in that location to get into combat faster rather than walking all the way from primary headquarters. This adds a much more fast pace environment to pvp whilst still retaining the overall strategic/campaign feel factions plugins usually have.
- Secondary Capture Point- When captured by a team it can either heal you or give you supplies depending on the configuration. It is a work in progress but this is the jist of it's purpose.
Therefore admins can set up primary and secondary capture points based on their liking and have teams battle it out on both a very tactical level, as well as in a sophisticated strategic sense. You can definitely say this plugin was influenced by games like battlefield 1942 and star wars battlefront since it preforms similar functions, however it is in a much larger scale so that factions can actually wage real wars. Also when Capture points are taken they will be announced and can have custom names, so that players will know what has fallen and who captured what. With this we may add a functionality to dynmap so that people can see capture points and their names on the map. This however is debatable.
Why choose this over Factions?
Factions is a good plugin, but the main problem with it is that it is solely based on casualty rates which is in a sense unreal. It thus relies on a very tactical point of view and doesn't open a new scope in minecraft. With Capture Front you are immersed in a much more strategic way of thinking in which teams/factions have to actually weigh the pros and cons of capturing a certain Capture Point. If you want a Pvp frenzy then I would suggest factions, but if you want full scale operational warfare seen in many games that isn't simply hit-kill-runaway then I definitely suggest you get this!
So is this project dead?
@knotsman
I am the guy who came up with the idea but it seems the coders aren't working on it.
@Draevon
hi I am sorry for the late response, but I am only the idea maker. These guys are the coders and it seems they haven't worked on it.
When would this be done i would love this for my planetside server
this looks like the exact plugin i need...when will it be ready???
if i have multiverse can i have it on one world but not the rest?
Is this still being worked on?
Any progress?
@Ozteren
HeroStronghold has a similar system with effects being granted in building radius's. Here is the effect list currently: http://dev.bukkit.org/server-mods/herostronghold/pages/effects-list/
In addition, Capture The Portal is another plugin that does teams via permission groups if you wanted a point of reference atall: http://dev.bukkit.org/server-mods/capturetheportal/
@C0nd3mn3d
Ah thanks for the feedback! I probably don't know how long it will be until we even touch heroes but I can assure you I will debate your request. :-)
By heroesbuffs do you mean perks associated with the heroes plugin or just perks in general? I'll see if we could make it compilable so teams can both be set up by permissions and based on factions.
I run a large scale RPG server and from what I read, this plugin sounds PERFECT for what we aim to achieve. On my server, players can choose from two Races which in the lore are at war with eachother (They are essentially permission groups with RP names that show in chat.) If admins could assign teams with simple permission nodes, EG give capturefront.teamblue to one group, and capturefront.teamred to another, that would be perfect.
Another suggestion I have is that you apply Heroes buffs to the radius of the Capture point, and perhaps some kind of custom ability to execute commands to the console, so I can grant access to a shop and questhub to which group is winning in the war.
Can't wait until a release of this is available, if you need anybody for testing, shoot me a message. Thanks. :)
@nhoclesnar
I think we will have it so there can be a /reset command or something so all the CPs can be reset so you can have another war. I contacted some plugin makers to help bring this idea of mines to life since I am the owner of the largest ww2 server in minecraft, so we needed something like this to run actual campaigns like in planetside ww2 online etc. :D
The idea is very good. I'm looking forward to what is written on the description, and to have supply drops randomly occur or occur by chance in a capture point. Plus, I'm wondering what happens once a team takes over all the capture points in a world. I hope to hear something from you guys soon.