BuildFixes
BuildFixes is a utility plugin that alters a number of Minecraft's mechanics to better suit creative and build oriented servers.
Now supporting multiple worlds!
Pages:
Commands
Utilities
Permissions
Configuration
Features:
- Add NoPhysics properties to any block ID
- Block dragon egg interactions
- Place half-doors by hand
- Place 'special logs' (with tree-bark on all sides) by hand
- Simple '/get' command to give users special/useful building blocks
- Command to toggle Fullbright on/off
- Restrict environmental effects such as weather, block decays/forms
- File browsers for the WorldEdit's schematics, and VoxelSniper's StencilLists folders
- Permissions for all the things!
Up-coming:
See dev-builds for the most up-to-date features!
Media:
Source:
https://github.com/dags-/BuildFixes
DevBuilds:
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Builds pulled directly from Github can be found at http://ci.dags.me/job/BuildFixes/
These contain the very latest feature updates and bug fixes.
Great idea for a plugin!
Any chance you could add the ability to place items on glass blocks?
@YiveMe
@CommodoreAlpha
Weird one, but I think it's an issue to do with load order that I should have accounted for.
I'll submit a fix asap. If you need something sooner, please try Build#14, (BuildFixes-2.0.1) from my ci server (link and disclaimer is under the 'Dev Builds' section up top^)
Having this error spam the hell out of my console on server load.
http://pastebin.com/RdzfauKW
Any idea where this may be coming from?
@xdags
No worries, I already have a GitHub account.
And I just made a ticket. Thanks for the response! :)
@CommodoreAlpha
Creating an 'Issue' over on github would be prefered as at-least then I get notifications of 'em! If you don't have an account, and don't feel like making one then by all means create tickets here, but as I indicated, I don't get any notification of these so response-times may vary :p
@NICEXDD
:)
@DancingWalrus
This is actually possible already, you'll need to add Cactus (81), Ladder (65), and the Wall_Sign block (68) to your configuration (see 'Commands' on how to do this in-game, or just edit your config). I'll add that it's not possible to place certain blocks on other certain blocks, so you'll have to do a work-around similar to the Iron_bars and torches example shown in the video above. I can go into more detail if needed.
Happy building!
Make it so there is no physics with cactus? Like, so we can put ladders on cactus, and signs etc.
Cool Plugin!
@xdags
There's a few suggestions I've made awhile ago, but I'm wondering if I should make a ticket of them for you. Thanks for updating this by the way. :)
Currently working on the 1.7.2 update!
@xdags
unfortunately the older versions do the same thing. =/ its a shame because ive been waiting for a plugin like this for a while as a plugin i used to use which did a similar thing called livingbuilding went inactive.
@xemnes1
Hey, sorry to hear that you're having issues. I'd imagine that the problems are caused by the plugin relying on parts of the Bukkit api that were not present in 1.5.2 (but don't quote me on that). I can only really suggest that you try (on a test server first, of-course) using an earlier version of the plugin (although this'll mean you may lose the more recent features/bug-fixes).
i hate to ask this but im in need of a 1.5.2 version of this plugin =/ most things work except the no physics and block interractions. were stuck on 1.5.2 due to us being a creative server and depend on some client side mods that havent been updated.
edit: it just crashed the server lol
@xDizasterCYx
Hi, currently, your only options of reloading the plugin are restarting or '/reload'-ing.
I am, however, currently working towards better in-game configuration, so expect to see that functionality crop up in a dev build relatively soon.
Happy building!
reload command?
@Roissica
Hi,
you'll need to set 'MonsterBlocking' to 'false'.
If MultiWorldSupport is enabled (it is by default), then you need to change the above setting in the world's specific .yml file. This can be found in:
plugins/BuildFixes/worlds/YourWorldName.yml
when i upload your plugins, my mobspawner stop to spawn
Also, these suggestions are a bit of a stretch, but I was wondering if you could implement the following:
And of course, if you do decide to implement any of these, they should be configurable.
ok
very thanks you fast fix bug
Might want to add "/get lamp" for "REDSTONE_LAMP_ON", along with more detailed support for huge mushroom blocks. According to the "commands" page, you can only specify "/get mushroom". Seeing as huge mushroom blocks come in two variants, with each variant having its own set of damage values, you should do something more like "/get bmushroom <integer>" (for huge brown mushrooms; integer specifies damage value) and "/get rmushroom <integer>" (for huge red mushrooms; integer specifies damage value).