changelog
0.1.2
- Economy support via vault. allows costs to be assigned to build/pickup/lock/unlock actions.
- Added support for display names on building plans, which may include spaces. (set using /biab setdisplayname)
- Added /biab permanent command. type it, and punch a chest to convert the building to a permanent structure and destroy the chest.
- disabled carry-effect by default.
- Automatic updating of existing itemstacks when displaynames/descriptions are updated.
0.1.1
- Fixed a bug restoring ground-blocks between server restarts.
- added /biab setdesc command to set plan descriptions.
0.1.0
- Added
/biab delete <plan>
command - Fixed bug after a player logs out while building.
- Fixed bug deserializing empty replacedBlocks data
- Added some missing translations
- Queue chunk unloading after initializing datastore.
- added option to disable pickup
- added option to change enderchest to another directional block
- made build animation skip air blocks.
0.0.5
- added individual permissions for build/place/lock/unlock/unlock others
- added configuration option to disable the locking mechanic completely.
- added configuration option to prevent people from unlocking things they didn't lock themselves.
- added configuration option to prevent placing non-BIAB enderchests.
- added option to turn of build-animation shuffling.
- exposed the double-click timer as a configuration option.
- added some missing translations.
0.0.4
- Added translation support
- Much improved building animations
- Fixed bug which allowed players to pick up a chest while the building was being build, causing wierdness.
0.0.3
- List of all available building-plans. (
/biab list [<page>]
) - Much smoother building animations (ground-up)
- Containers keep their inventories!
- case sensitivity issues fixed.
- Configurable potion effect while carrying.
- fixed torches and some other blocks being duplicated and dropping as items during build.
- Buildings can extend underground. (the enderchest defines ground level.)
0.0.2
- Fixed lingering block-protection after buildings are picked up
- Improved command handling
- Eliminated the
//copy
step when creating a new building, just create the worldedit selection and use/biab save <name>
0.0.1
- Initial Release