Bow Warfare
BowWarfare
Try out BowWarfare before you put it on your own server!
Large Servers Hosting Bow Warfare:
sg.1337Builders.net (Do "/server minigame" then "/bw spawn")
sky-sg.com (Do "/server bw" or "/server bw2")
play.mc-sg.org (Do "/server bw")
mc.hcserver.com (Do "/server bw")
mc.mcorigins.com (Do "/server bw")
hub.mc-core.com (Walk into the "CTF" Portal)
Game Play videos
INF on Terminal: (by Amiruddin Lechner)
http://www.youtube.com/watch?v=WzZjkqEJW90
CTF on Valhalla & TDM on Villa: (By BiohazardxProduction + KermitPlaysMinecraft)
http://www.youtube.com/watch?v=rOcoaoj2M40
FFA on Multiple maps: (by BiohazardxProduction)
http://www.youtube.com/watch?v=Wuv9K6UEAbY
CTF on Nuketown 2025 & Infection on Villa: (by PeopleWhoMinecraft + Leet)
http://www.youtube.com/watch?v=tdSFsjKm7Rg
FFA on Nuketown 2025 & Villa: (by StrikersSniper)
http://www.youtube.com/watch?v=T8AFskWg3L0
FFA on Nuketown 2025 & Villa: (by Double0negative)
http://www.youtube.com/watch?v=jHvXtyG6OaQ
More Coming Soon!
Features Added to Update (v3)
- None yet.
Planned Features
- More & clearer error checks to help the users easily find out what the problem is.
- A better plugin.yml file to help fix a multiverse bug.
- Editable "number of kills" to win for FFA and TDM game modes via a command.
- Killstreak Rewards: At each killstreak you will be given a random reward, options are snowball grenades, wooden pressure plate mines, and more.
- Implementing TabAPI into the plugin to have a fast "/bw list" and "/bw score" by pressing tab.
- Replacement of OP checks with permissions.
- One in the Chamber Game Mode
- Last Man Standing Game Mode
Current Features (v2.3)
- Simple lobby system that allows this plugin to work without dedicating a server to it.
- User-friendly game play.
- User-friendly set up for server OPs.
- Simple stat system.
- Free For All game type.
- Team Deathmatch game type.
- Game type specific spawn points.
- Capture the Flag (Wool) Game Type
- Infection Game Type (Based off of Halo)
- Team Based Spawn Points for TDM, CTF, and Infection
- Team Chat System: "/bw teamChat <Messages>" or "/bw tc <Messages>"
- Permissions for joining an arena, starting the game (Infection only) and being able to send non-BW commands in game.
- Update checker when an OP joins the server.
Latest Bow Warfare Release Change Log (v2.3)
- Changed the Infection voting system, a game will start once 5 people vote.
- Added a number to the end of Join/Leave messages to show how many people are in game.
- Bows now have Unbreaking III.
- Fixed Infection messages being displayed on non-INF game modes.
- Made it so creating a game via clicking a sign will only select the game modes that have spawns set, not just a random game mode.
- Other small bug fixes.
Current Bug List (v2.3)
- If the lobby and any arenas are not in the same world then the server will crash when a game ends. Until we can fix this you need to have all arenas in the same world as the lobby.
I can post a version 2.3 that fixes the gametypes and the java error if you want, leet?
@ArtyMoose
They just need to break the flag.
I have set up my flags, but people are unable to pick them up.
@XxLeetGamerxX
Thanks for the response. I don't mean it to sound like the plugin is bad, I and the players really like it, it was just a couple of issues with the setup process.
I would just assume that typing /createArena arena1 FFA, then setting the FFA spawn points would mean it's an FFA arena. If i then did /createArena arena1 INF (or appendArena arena1 INF), and set the INF spawn points, it would "add" that game type to the list.
I'm happy to live with it randomly going through the game types for the time being.
@DayZedServer
www.youtube.com/CurlyBraceProduction
@mobilephone2003
So your goal is to make an arena for ONLY infection, and no other game types, right?
If so, v2.X and below will be kind of awkward for that. As you can see, when a player clicks on a sign it randomizes between all game types and attempts to create a game with what ever it selected. Also as you can see if will stop if you haven't set spawns for that arena for the random game type. I'll make v3 smarter in only selecting what game type has been set, so I might add a command like: "/bw toggleGameModeOnArena <Arena> <GameMode>". Making that command shouldn't be too hard at all, let me know if you think this is a decent solution or not. (Btw, all arenas will have all game types enabled by default)
So, sorry to say but until I get time to work on v3 (minimum: 2 weeks, max: 4 weeks) you'll have to deal with the messages. If you know how to program you can intercept the player interact event and make players who click on that specific sign to send the "/bw createGame <Arena> INF" command and then cancel the event. That could be a temporary fix until I'm able to work on v3.
@DayZedServer
I have over 15 other Game Modes on my server with 0 problems, just this plugin. I've been doing this a very long time, I know what I'm doing.
@XxLeetGamerxX
If I, for example, just wish to create an Infected arena, I choose the spawn points for that type, go to click the sign on the wall and it says "red team is missing" - Surely if I make an arena with the correct inf game type, and choose the Zombies & Humans Spawn, the plugin should know I've only made these and default the arena to just Infected, not make me set up other game modes.
The plugin still shows "Humans won" or "Zombies won" on a CTF or TDM game anyway. It makes no sense.
Having specific game types allows me to have multiple arenas, I don't see why having it randomly choose a game when the first person enters is advantageous
@XxLeetGamerxX
Yes the curving arrow is only a visual, and mobile, I had no problem setting this up at all, why do you have so many problems -_- just set spawns for the game modes you want, mine are ffa and tdm
[Edit] What's your youtube channel leet?
@mobilephone2003
You don't have to do that, you just need to set 8 spawns for FFA. Are you testing by clicking the lobby wall? If so that will try and create a game with a random game mode. Use "/bw createGame <Arena> <GameType>" to create a specific game. In v3 I'll have "/bw toggleGameType <GameType" that will work well with the lobby wall.
May I ask why you would want to disable specific game types anyways?
@XxLeetGamerxX
So you're saying we have to make the spawn points for all games regardless if we want to play them or not?
So if I just want a free for all arena with 8 spawn points i have to:
Thats.. ridiculous, why not just have the plugin recognise the spawn points we've made?
@DayZedServer
So the curving is just visual and the arrow is actually still straight? And the loadouts might not be coming for a few weeks, I have other projects to finish up until then. I will be uploading "progress update" videos on my youtube channel though, so you will be able to see when I start working on v3.
@XxLeetGamerxX and also this is for mobilephone2003
Actually the arrows don't shoot in random directions, it just looks as if the arrow is doing that, for if you test it out, the player will see the arrow curve to the left until an entity or block is in it's straight path where the arrow will update and the arrow that was curving, disappears and reappears on the thing in it's straight path. This may be hard to understand
Tell me when the next update is with loadouts when you get a chance <3
@mobilephone2003
I just now uploaded the video on how to set up v2.X, you must of been watching how to set up a previous version.
The arrows shooting in random directions is due to the speed of the arrow.
To disable a game type just delete all the spawns for it.
Link to how to set up v2.2: http://www.youtube.com/watch?v=RJxJsu9NRk4
Your video showing the supposed setup shows a command that cant be used in-game
/bw SetNextSpawn 1 all, results in an error asking for a gametype
specifying a gametype and then trying to join causes an error that spawn points are missing for gametypes I don't want
I'm ridiculously confused
Edit: So it looks like this is intentional, that we're supposed to have all 4 gametypes running on arenas. That's going to confuse players, is it not?
Edit Edit: Now arrows are shooting in random directions, pulling all the way back causes it not to shoot at all and people are able to bring swords in, I really don't get this
Edit Edit Edit: So infection doesn't start itself either and I have no option to disable Infection?
Edit Edit Edit Edit: TDM says "Humans won the game" when its red vs blue
Hmmmm, it seems correct but I would jsut see if this is only acting funny on development builds, for this could be the reason or this could be 1.5 over all, temporarily I would add a config for load outs, for this may make the plugin more popular and will fix this problem.
@DayZedServer
I haven't changed how the bow shoots at all since v0.0.1. Does it happen on non 1.5 servers?
My Code, as you can see it shouldn't do anything like that. This is the only thing in the plugin that I do to edit how a bow works.
http://pastebin.com/MnVQF83K
@XxLeetGamerxX
The only reasons this could be happening is because of how you set your bow to shoot really far. Or the other reason is that you implemented an antihack plugin into this witch is telling the server that the player is hacking. I deleted my anti hack when I first saw this problem and it still happened try to remove that bow property of aiming for 1 second then shooting to get like 100 block range, and test it and see if it does that anymore.
@DayZedServer
I've noticed that too, and I don't know why that's happening. I'll have to look into it.
@XxLeetGamerxX
Also there is a problem where when I hold down right click to aim the bow it just spazzes out and goes like stage 1 aim, then no aim then stage 1 aim, and repeat. I played on other servers with this plugin and I dont expierece the same problem, please respond
@XxLeetGamerxX
Ok well thank you for putting it into consideration it's just because I have a plugin that uses guns as tools for a specific world, and all my arenas are in one world, and if that feature was implemented then I could release the arenas as a main thing instead of a beta. Thanks!
@DayZedServer
That's something I might have planned for v3, not sure when I can get around to making that though.
@Db0eR
1. Place a block where you want a flag to be for the red team. Select that block with world edit (both selections) and type "/bw setFlag <Arena> <red | blue>". 2. Repeat step one for the blue team.