Blothera Damage
Description
What it is
This is a plugin that allows you to choose how much damage is done by each weapon and tool that would normally do extra damage.
Also check out Blothera Assassin, Blothera Archer, Blothera Blocks, Blothera Warp, Blothera Thief, Blothera Chat and Blothera Tools
Also check out the Blothera Kingdom Forums and sign up if you want to see all of the Blothera plugins in action
commands
NONE
Permissions
- BlotheraDamage.Axe.Wood.#
- BlotheraDamage.Axe.Stone.#
- BlotheraDamage.Axe.Gold.#
- BlotheraDamage.Axe.Iron.#
- BlotheraDamage.Axe.Diamond.#
- BlotheraDamage.Sword.Wood.#
- BlotheraDamage.Sword.Stone.#
- BlotheraDamage.Sword.Gold.#
- BlotheraDamage.Sword.Iron.#
- BlotheraDamage.Sword.Diamond.#
- BlotheraDamage.Pick.Wood.#
- BlotheraDamage.Pick.Stone.#
- BlotheraDamage.Pick.Gold.#
- BlotheraDamage.Pick.Iron.#
- BlotheraDamage.Pick.Diamond.#
- BlotheraDamage.Shovel.Wood.#
- BlotheraDamage.Shovel.Stone.#
- BlotheraDamage.Shovel.Gold.#
- BlotheraDamage.Shovel.Iron.#
- BlotheraDamage.Shovel.Diamond.#
- BlotheraDamage.Bow.Pullback(1,2,3).#
- BlotheraDamage.Fist.#
Every Other permission is set up like this
BlotheraDamage.ID.(Data Value if put in the config).#
The '#' is which number is in the config
So each permission gives the player with that permission the modified damage when using it to attack something.
How it works
In the config each item has each available material under it and then changes the damage done by it on each hit. A bow has 3 different powers of being pulled back where the farther pulled back it is the more damage it does. The Pullback1-3 are to take that into account and thus the damage can be modified according to how much it is pulled back.
NOTE: 1 = .5 hearts eg. 6 = 3 hearts AND 20 = 10 hearts
Config
Damage:
- Axe
- Wood
- Stone
- Gold
- Iron
- Diamond
- Bow
- Pullback1
- Pullback2
- Pullback3
- Sword
- Wood
- Stone
- Gold
- Iron
- Diamond
- Pick
- Wood
- Stone
- Gold
- Iron
- Diamond
- Shovel
- Wood
- Stone
- Gold
- Iron
- Diamond
- Fist
After each material there is a number so that you can have different people do different amounts of damage with each tool
To set up values for other items you go 2 spaces at the bottom and put the ID number with a colon( : ), you then go down a line and put 4 spaces and put the Data value if you need it (eg. red wool Data Value = 14) with a colon, if you put a data value then you go down another line and put 6 spaces or stay on that line if you didn't put a data value and put the numbers up to how many different damages you want in single quotes with a colon after it(eg. the first on would be '1':) and then you put the amount of damage you want it to do right after it.
So say I wanted to have red wool to do 15 damage and 12 damage and then a stick to do 5 damage I would put this at the bottom of the config:
- ||35:
- ||||14:
- ||||||'1': 15
- ||||||'2': 12
- ||280:
- ||||'1': 5
(Each '|' symbolizes 1 space)
The permissions for these would be as follows:
- BlotheraDamage.35.14.1
- BlotheraDamage.35.14.2
- BlotheraDamage.280.1
To Do
- Anyone have any suggestions?
Known Bugs
- If anyone finds any please create a ticket for it
Hi, I love your plugin, but I found a bug - when player have changed damage, plugin ignores sharpness enchantament additional damaege. Is there any way to fix it? (I want sharpness damage to be added to blothera configured). Thanks ;)
@Senophoe
Possibly if I make another update.
I've got a suggestion: add a way to modify critical hits chance and damage.
@mkiplm
I have no clue try it out to see if it works.
does this work with custom items, i did
Damage: '27107': '0': '1': 500
@Makemyday17
This should work with the latest version of bukkit. If it doesn't then please being any errors to my attention and I'll try to fix them as soon as I can.
Is this updated and working?
@TheDavroar
Same thing as below.
@Jogy34
and does this work?:
BlotheraDamage.Axe.# BlotheraDamage.Sword.# BlotheraDamage.Pick.#
That's all i need to know ;p
@TheDavroar
I think it will work but I'm not 100% sure. If it doesn't then you'll just have to use the id
very awesome plugin, but if you have multiple configs for, lets say, a diamond sword, you can use the ID code trick, but can you also use the following;
BlotheraDamage.Sword.Diamond.1.5 and BlotheraDamage.Sword.Diamond.2.6?
or only; BlotheraDamage.ID.1.5 and BlotheraDamage.ID.2.6
If you know what i mean, or i might be incorrect???
Cuz it still works on 1.4.7 i guess so i think it might also work on 1.5.0 :)
@TheNicklander
nope
Do you know about a plugin able to do this ? (not Heroes)
@TheNicklander
Not with this. And I don't really feel like implementing it, sorry.
Is it possible to change maximum Player Health. Make a virtual health bar with custom health ?
And what's about armor, is it possible to change armor protection ?
Thanks you !
@jdawgerj515
What do you mean by that?
You guys should look into a maxHealth feature in this.
@dudeguything21
This should work with 1.4, I don't think any methods or anything that I used from the bukkit api has changed enough to break it. If you find any bugs then bring them to my attention then I will fix it as soon as I can.
update soon :3?
@Rom3ox
It should as long as you use the correct id's that your tekkit server uses.