The Brush - Biome
Biome Brush for WorldEdit
Summary
This plugin uses the power of the WorldEdit plugin (WorldEdit Bukkit page) and adds a much needed biome brush. The brush is used just like the other brushes, works with other worldEdit commands (besides /mat), and even does percentage biomes and obeys tool and biome masks.
How to Use
Brush
the syntax for the command: /brush biome <biome> [radius]
biome can be
- a single biome ("desert"),
- a list of biomes ("desert,desert_hills"), or
- a list of percentaged biomes ("80%desert,20%desert_hills")
just like other WorldEdit commands for randomized block placement.
Mask
A mask can be set by using the /mask command: /mask [$biome,biome,...] (the $ must be the first character of the mask to define a biome mask)
of course simply "/mask" disables the mask
Other commands
You can use the /biomelist command to display a list of supported biomes (WorldEdit command)
However, as stated before. The /mat command will not change the material correctly; it will not recognize biomes and if a block is specified, your brush will no longer work correctly.
As with the WorldEdit command /setbiome the brush will appear to have no effect because Minecraft does not natively update biome changes. To see the changes made, you must either unload the chunk my moving far enough away or by re-logging.
WorldEdit Dependency
If it is thus far unclear, this plugin depends on WorldEdit to be installed. (It will fail to be loaded by the server)
If there are questions, concerns, feature requests and the like feel free to comment. If there are errors you can leave a comment or PM me. Enjoy!
finally*
I was making a moon world and it kept raining i finnaly found this THANKS!
Works like a charm, surprised worldedit doesn't already have this. I did have some trouble using the brush from a distance away; do you have to be very close for the brush to work? I assume this is a worldedit issue rather than biome brush, but I thought I'd mention it anyway. Make sure you refresh the chunks to see the effects(relogging works).
Thanks so much! :D
Great plugin!