Better Passive Mobs
Introduction
Back in early Beta, minecraft had a different passive mob spawning system. That system was great for a hunter type of lifestyle, but it was impossible to farm mobs, because they would all vanish after a minecraft day or so, and different ones would spawn in their place. Then, Beta 1.8 came out and the spawning system was completely overhauled. Now, once spawned, a passive mob would stay forever. However, after the world was created, new mobs only spawn very, very rarely. So it was awful for hunter people but great for farmers. It was also very bad for servers, because now, all of the mobs within a thousand blocks of the server's spawn get killed off very quickly by people looking for food. This plugin seeks to fix that by melding the two systems to make one that satisfies everyone.
How it works
This plugin splits passive mobs into two categories, wild mobs and domesticated mobs. Wild mobs will spawn and despawn naturally- no matter how many of them you kill, the next day more will spawn. You can hunt them to your heart's content without feeling bad. If you actually want to farm, feed a wild mob its breeding item (Wheat, carrots, seeds, or bones). It will then become a domesticated mob. It will have a name over its head, it can be bred, and it will never despawn.
Renaming
When a mob is domesticated, it will be assigned a random name from a list of default names. You can add to and modify these lists in the plugin's config.yml. Because most people probably won't like these random names, you can rename your domesticated animals by right-clicking them with a branding iron (an iron hoe). After you click them you can type the new name that you desire.
Commands and Permissions
There are no commands.
Permissions: BetterPassives.tame: allows a person to tame animals. Defaults to true. BetterPassives.rename: allows a person to rename animals. Defaults to true.
Notes
- Once a server has used BetterPassives it will be difficult to switch back to the default spawn system. If you have used BetterPassives for a long period of time, you will find that once you uninstall it your world will be completely empty of passive mobs. Use with caution.
- Enjoy!
- This plugin is really cool and you need it.
Try before you download!
As mentioned in the notes section above, it's hard to switch back to the default system after using BetterPassives for any length of time. So why not try it out on another server that is already running it? BetterPassives was inspired by and developed for the wonderful folks at Erecia.net roleplay server, and I sincerely encourage you to give them a visit. If you don't get at least 5 welcomes when you log in for the first time, or if you don't immediately love their magnificent world, roleplay environment, and community, I'll give you the next version of BetterPassives absolutely FREE! Oh, wait... :). I'm also online there at least 2-3 times a week, so if you want to meet me in person, that's a good place to do it!
Donations
If you like what you see and want to say thanks, a small donation can really brighten my day. At the top right-hand corner of your screen, right next to the curse logo, is a donate button. Thanks!
It is Compatible with the current Minecraft version? (1.8.8.)
Is the source code available anywhere?
@Fuusko
I don't need the naming thow I need the mob spawn and breeding.
Please Please Please update this so that we can add names to horses too!
when is this to be updated to 1.6.4?
@lovejw2
It already works with 1.6.2..
When will this plugin be updated for 1.6.2?
Hello
I have no news about you. I hope everithing is ok and i hope that you are just too busy to work on this plugin.
I wonder if you have the time to add the quantity information in config file ?
no worry i don't want to stress you just asking for some news.
Seems to be a slight issue... animals will spawn in the Spawn chunks when you load the server, but as these chunks never get "unloaded", they never despawn.. so every few days (we restart the server every couple days) the spawn is overrun with passive mobs.
Hi, I have two questions: 1. Is it possible to disable the names feature? 2. After update 1.6 I removed the plugin from my server and now players report that no animals spawn anywhere, not even in newly generated chunks. I know that in the description it says that it's hard to switch back to the default system, but is it technically possible?
@Unity88
This currently works just fine with 1.6, but i'm currently working on adding horses to the system. Also, there's a possibility that I will be able to switch the mobs' overhead names to be the horse-style overhead names versus the current permanent ones. That way they will only show up when you look directly at them, which should eliminate a lot of the problems that people have with this plugin.
¿Update 1.6?
@UnUltima23
Umm... dude. Ur server is white-listed duh.
Can you add permissions to LIMIT the Mobs you can own... so lets say Group Regular can own 3 of each mobs... permission would be something like betterpassives.tame.cow.3 or betterpassives.tane.sheep.3
@_IceCold123_
I don't know. Clearlag is more annoyance than help imo, but I would appreciate it if you would try it and tell me how it worked.
@_IceCold123_
Um, what? No....
@jasonk813
The villager only can be breeded with redstone lamps. I dont know why.
domesticated mobs won't despawn if i have a clearlagg plugin?
Nice idea :)
@Dibujaron
Thanks a lot for the immediate answer!
@jasonk813
Villagers are unaffected. They don't despawn.