GUILDS
Guilds is a fully customisable RPG plugin that allows you to create Guilds with distinct advantages and disadvantages over other players and Guilds. You can increase or decrease attack and damage or even enable special abilities. Suitable and customisable for multi world servers.
Guild Configuration
Each guild is fully customisable and allows for millions of different variations. There are 57 Proficiency Types, Item Restrictions/Limitations, Active Worlds, Active Biomes and Home Bases. A player can only be in one Guild at any one time.
Find out more about each one on the links below:
Settings
Settings allow you to control the wider aspects of the Guilds plugin, to enable or disable various features and to customise the look of the plugin in the players chat box. A list of settings in the settings.yml file click here.
Commands & Permissions
For details on all available commands and the permissions required click here.
New Messaging System
For a list of the MessageType's available for customisation in the messages.yml file click here.
TagAPI Plugin
Guilds, since v2.2.4, now has features that require the TagAPI Plugin. In order to change the display name above players heads you need to download this small plugin. Download here.
Known Guilds Servers
- mc.clashofkingdoms.net
- 66.66.129.221
Requesting New Features & Reporting Bugs
Please post any requests or report bugs on the Requests and Reports Page.
Video
Video Tutorial on the Plugin
Credits: (AbsintoJ/GUILDS)
Other Plugins
- PlayerExp - (similar to guilds but for individuals)
- Permission Skills - (like Guilds but solely permission based)
Donations
The best way to continue development. If I receive enough donations I will open a testing server for the public to help weed out more bugs and allow people to get there ideas across to me in the chat.
@dragonfire967
In the settings you can turn on and off any features that you do not want. It should not conflict as Guilds does not touch any cancelled events. It is not practical for me to test Guilds with all 5,300 other bukkit official plugins so if you have any problems let me know and I will post a fix.
Regards
AVO
Hey, looking over the plugin, and thinking of using it. Just one question. Are there any block / plot protection plugins that this would conflict with? I'm thinking of using Residence or PlotMe with this to allow the construction of grief protected housing, shops, etc, at a guild base. Thanks for any info.
Is it working?
@OneGameOneChance
Thank you very much OneGameOneChance much appreciated :p
@AspenJ
INVISIBILITY Explanation: ProficiencyType.INVISIBLE (invisible to other players unless they have ProficiencyType.SEE_INVISIBLE). In order to use this proficiency simply set active to true and use the SHIFT key to sneak. There are 3 settings in each Guild config in the guilds.yml file:
I trust this information clarifies the ProficiencyType for you.
Kind Regards
AVOCARDO
That See_Invisible fix worked a treat, good job Avocardo.
-> Sent you on a Donation for your efforts, please put it towards beer or pizza :)
Maybe you know some way that after entering the command / guilds create deletes the data item with the eq? I'm sorry for the mistakes, but I can not write English so the translator google: (
Shift does work, try setting the power to 2.0
I'm unable to get the invisible proficiency to work. Is there a specific cooldown/power setting that I need to have it at? Currently, pressing shift does nothing. However, while I'd be happy to be able to enable it at all, I'd prefer the ability to wear off after however much use, and then they'd have to wait to use it again. Anyone got any advice on how to make it work?
Ill echo Sniei's statement, will send him up a donation also if the See Invisible works like he said :) Top shelf old chap :P
APPROVE THIS ASAP please someone.
This plugin is really being cared for by avo. Thank god he looks at those error reports. Once everything is working properly I will give you that promised donation avo :D Paypal working and all :D
Guilds v2.2.7 uploaded and awaiting approval. Please report any problems:
Bug Fixes v2.2.7:
New Features v2.2.7:
Regards
AVO
@OneGameOneChance Did you end up getting past this? I am having same issue as you, players cannot see invisible players even if the see invis setting is true...
@AVOCARDO
how about this? -.-
2013-02-02 09:50:38 [SEVERE] Could not pass event PlayerMoveEvent to GuildsBasic v2.2.6 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_4_6.PlayerConnection.a(PlayerConnection.java:219) at net.minecraft.server.v1_4_6.Packet10Flying.handle(SourceFile:136) at net.minecraft.server.v1_4_6.NetworkManager.b(NetworkManager.java:290) at net.minecraft.server.v1_4_6.PlayerConnection.d(PlayerConnection.java:112) at net.minecraft.server.v1_4_6.ServerConnection.b(SourceFile:39) at net.minecraft.server.v1_4_6.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:598) at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.IllegalArgumentException: Cannot measure distance between Alacadria and world at org.bukkit.Location.distanceSquared(Location.java:381) at org.bukkit.Location.distance(Location.java:364) at me.avocardo.guilds.listeners.PlayerListener.onPlayerMove(PlayerListener.java:453) at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 14 more
T.T
@AVOCARDO
Wait I think I get it now but yes it would be very nice for a tutorial video...
@OneGameOneChance
I know that part, but when i try to enable it, digging with a shovel and mining with a pick remains at the normal speed.
Thanks for responding!
@duckfan1994
Yea I had the same error. It actually happens when you restart your server or stop/start it. What I did was save the file (backup) it every time I made some changes to it. Then after a restart I'd put it back there then /guilds load. I see how this could cause an issue though :(
well i see your format and how you set it up, but every time i change the world settings to true, it resets them to false :/. So i'm not sure really as to what to do about that. I have areaprotect, essentials, mutliverse-core, multiverse-portals, permissionsex, worldedit, and worldguard. not sure if those would effect it.
No worries. Try http://www.1game1chance.com.au/guilds.zip
At the moment the only thing I have seen wrong with the plugin is the SEE_Invisible: True settings does not work, other than that this plugin is really really good, Avocardo should be commended :)
That would be very nice of you OneGameOneChance :)