GUILDS
Guilds is a fully customisable RPG plugin that allows you to create Guilds with distinct advantages and disadvantages over other players and Guilds. You can increase or decrease attack and damage or even enable special abilities. Suitable and customisable for multi world servers.
Guild Configuration
Each guild is fully customisable and allows for millions of different variations. There are 57 Proficiency Types, Item Restrictions/Limitations, Active Worlds, Active Biomes and Home Bases. A player can only be in one Guild at any one time.
Find out more about each one on the links below:
Settings
Settings allow you to control the wider aspects of the Guilds plugin, to enable or disable various features and to customise the look of the plugin in the players chat box. A list of settings in the settings.yml file click here.
Commands & Permissions
For details on all available commands and the permissions required click here.
New Messaging System
For a list of the MessageType's available for customisation in the messages.yml file click here.
TagAPI Plugin
Guilds, since v2.2.4, now has features that require the TagAPI Plugin. In order to change the display name above players heads you need to download this small plugin. Download here.
Known Guilds Servers
- mc.clashofkingdoms.net
- 66.66.129.221
Requesting New Features & Reporting Bugs
Please post any requests or report bugs on the Requests and Reports Page.
Video
Video Tutorial on the Plugin
Credits: (AbsintoJ/GUILDS)
Other Plugins
- PlayerExp - (similar to guilds but for individuals)
- Permission Skills - (like Guilds but solely permission based)
Donations
The best way to continue development. If I receive enough donations I will open a testing server for the public to help weed out more bugs and allow people to get there ideas across to me in the chat.
Great plugin and fantastic idea, but i'm running this on my server and there are a few problems:
The abilities flight and sprint do not seem to work, although if a player has the ability sprint enabled on their group and walks forward whilst eating they will begin to sprint once the food has been consumed.
The command /guilds add <name> <group> does not work in that formal, but instead works as /guilds add <group> <name>
The arrows all work and so do the other traits though.
@health100
Totally
Love this plugin. Great replacement for Factions. Just want to say, I almost mistook this plugins because of its name. But great plugin!
I adore this plugin, but i have some ideas. Maybe Include a Money Making portion to the plugin? So that certain less desirable guild have a better reason for joining. Also, the gold pick; This could very easily be used for greifing if a max durability client is used. Maybe some ay to counter act this. Thanks!
I was wondering if you were planning on implementing a feature to restrict certain items to specific guilds or giving items a specific trait like you did with the golden pickaxe. For example if I wanted a Warriors Guild, a Warrior is weighed down by his armour, and only a Warrior can use Diamond armour or, as Farmer can til large areas at once instead the traditional single block but, as he is a Farmer, he is restricted to leather armour. This would allow for an easier way to maintain balance between guilds and making it the perfect addition to any RPG server.
I love the plugin so far and it is a definite must have for any RPG/MMO server.
How can I show the guild prefix with essentials chat?
@Neegore
Now released in 1.2.3 x
@Frostehh
I will be spliting entity into players and mobs very soon, i did do so in an initial test when i first wrote the plugin but the code was not very streamline... now i have a backbone to work with this is on the list to do..
thanx for your support
R
C
You could try splitting up the 'Entity' option into [Mobs]/[Players]... Or possibly split up mobs further. (Individual Mobs)
any plans to tap into Vault?
v1.2 fixes a bug with the Severe Warning - EntityDamageByEntityEvent. This was caused by incorrect casting of the relevant variable types. This is now fixed in guilds v1.2 stable which should be approved any minute now.
Thanx All
R
C
@pvtjaime
That would be great if you could... I have just released v1.2 which I think is developed enough to go to full release. I need to customize it on the server though so there are groups set out for mass testing.
Get back to me and we will do this over the weekend.
R
C
looks very nice ;3 let me see if i can test it out in a testing server and see it first hand. Would you like a video review on this? me and some friends do plugin reviews fro devs if they like us to do it ;3
Exactly what i needed! But not updated to 1.2.3. :<