ArenaPaintball
A Paintball plugin where players can queue and will join a free paintball arena to fight it out with highly damaging snowballs. You can make more than one paintball arena and players will cycle through them. If all arenas are in use, the players are kept in the queue and will join when one opens up.
Installing
- Put the ArenaPaintball.jar in your plugins folder, along with BattleArena.jar
Making a paintball arena
- /pb create <paintball arena name>
- /pb alter <paintball arena name> 2 <- setup a second spawn, you can keep adding them if you want more than 2, like /pb alter <paintball arena name> 3
Joining
- /pb join
Permission Node
- Players will need the permission node arena.join.paintball
Requirements
- BattleArena, Paintball is built around the BattleArena API.
- Optional BattleTracker : If you want /pb top, or player ratings
ScreenShots
Help
- BattleArena wiki: The majority of paintball options are set using BattleArena
- Adding Signs : support for joining/leaving and status
- IRC: You can ask me questions in real time on irc when I'm on. IRC through a browser
Just a small warning I'm getting: 2012-12-09 17:04:22 [WARNING] EPaintball.onSpawn.enchants could not be parsed in config.yml
@swamikinz8
One of the releases unfortunately had a bad name for the snowball.
Inside ArenaPaintball/PaintballConfig.yml. Change "snowball" to "snow_ball".
how do i make it so that they get snowballs in their inventory already. When players join they don't get the snowballs
@Bjmangoose
You probably need to reload. do /pb reload
Try resetting the spawn 2.
Okay, I have installed the plugin and it works. But i have set the team size to 4+ in the config and that doesn't work, if i join it still says mach start when 1 more player join 1/2 players. Also, i have set another spawn in the arena but the opposition still spawn where i spawn. Please help
@predawnia
not yet, I never seem to get enough time to really look into it..
If my server is using Factions, is this compatible? Can people from the same Faction or allied Faction play against each other?
@AirCougar
1) well, if you have 2 teams, and you have 6 spawns.
2) you could also make a bunch of spawns, like 10-20 and put in onDeath: options: [randomRespawn]. <- spawn people at random locations.
or
3) you could put in onSpawn: options: [invulnerable=3] <- make them invulnerable after spawning for 3 seconds
Hello, would it be possible for you to make it so you can make more then one spawn for a team? Some players can instantly kill each other right when they spawn because they spawn so close together and start shooting right when they join. Thanks!
@alkarinv
Come on TS: ts.acecraft.org:9987 - we can pop onto my test server.
@HitmanPL47
So far it's just been you. Can you hop on your server? or PM me a vent/teamspeak that I can join? I want to get this fixed as soon as I can.
@alkarinv
I did as you asked and same thing occurs. It worked fine when you had the minimum player count bug.. I haven't removed or added and major plugins since then.
Is it just me or..?
@HitmanPL47
If you have all default configs, could you delete the BattleArena/config.yml. Then put this one in
https://github.com/downloads/alkarinv/BattleArena/BattleArena.jar
I'm pretty sure that will fix the issue... and of course let me know if it doesn't :(
@alkarinv
I deleted all 3 config folders: BattleArena, Spleef, and Paintball. I then ran the server and made a basic arena. (Arena create, Alter for second spawn, Create Layer, then SetRegen) I then joined the Arena with two players and that happened.
Spleef Config: http://pastebin.com/CpCwavu1
Again, all default configs.
@HitmanPL47
I would need to see the configs. I'm nearly positive that is it. I can tweak them and give them back.
It looks like there is indeed a bug with the inventory. Let's say I have 10 diamonds. Upon joining the game I get tons of snowballs but I also have my 10 diamonds. At the end of the match all inventory is cleared to 0. Doesn't matter if you are the winner or the loser.
I'm using what I believe to be the default config and 1.0.7 Confirmed to be happening with Spleef also.
I'm really hoping for a working version soon xD
@nxtguy
They aren't bringing items in are they? Also, If you don't want players to drop items. In the PaintballConfig.yml add the option "clearInventory" to onDeath:
@iTeush
I think I'm having the same problem as you. When a player dies in the paint ball arena they lose their items. As in, they are all over the floor. Then the next players can grab the items.
@thereallegend
Mistake by me, I put it back in 1.0.7.
Why on version 1.0.6 there isn't epb?