Anticreeper 3.2.1

Details

  • Filename
    AntiCreeper.zip
  • Uploaded by
  • Uploaded
    Mar 21, 2012
  • Size
    12.10 KB
  • Downloads
    925
  • MD5
    22b1bdfdc39eb45cb172d27a841ef0e7

Supported Bukkit Versions

  • CB 1.2.3-R0.2

Changelog

  • Version 3.2.1
    • Fixed: (Ticket10) Players killed by nerfed explosions lose all their inventory
  • Version 3.2.0
    • Fixed: annoying "unnerfed world" message to console
    • Added: optional new configuration scheme, allowing more discrete control of features
    • Added: new ability to disable smoke/sound effects or player damage for nerfed explosions
  • Version 3.1.3:
    • fixed bug: nerfed TNT could start fires. Future: ability to turn fire on/off
  • Version 3.1.2: all functions working!
  • Version 3.1.1: update to 1.2.3 beta
    • known issue: nerfed creepers not hurting players the right amount
  • Version 3.1: update to development build of 1.2.2-R0.1
    • using new event and configuration system of Bukkit, but no functional changes
  • Version 3.0.0 : First release by Filbert66
    • New feature (tickets 1,3) with creeper/TNT nerf height/depth limit in variable "nerf_depth".
    • New feature (ticket 4): "creeper_yield" integer variable. Set to percentage (0-100) of blocks 2B leftover from un-nerfed creeper explosions
    • Fixed (ticket 5): nerfed explosions no longer destroy paintings
    • New feature (ticket 3, 5): new "tnt_list" or "creeper_list" of block IDs to NOT destroy. Flip to destroy only what's on the list by setting new "block_whitelist" to true.
  • Changelog: Version 2.5
    • Added yml configuration file.
    • Ghast nerf.
    • Multi-world (Currently it just turn on/off ALL protection in that world. Sorry about that, YAML is a bit new to me )
  • Changelog: Version 2.0
    • Added sounds.
  • Changelog: Version 1.5
    • Added AntiCreeper with AntiTNT
  • Changelog: Version 1.0
    • Releasing the plugin.
  • Nerfed fireball explosions do NOT set fire to nearby blocks.
    • Related hidden .fire option to enable/disable fire doesn't work with nerfed explosions.
  • Any dropped items that were on the ground before a nerfed explosion (with entitydamage=true) are not destroyed, but player's inventory is saved.